diff --git a/ReallifeGamemode.Server/Events/Disconnect.cs b/ReallifeGamemode.Server/Events/Disconnect.cs index ae425b5c..8655c2ef 100644 --- a/ReallifeGamemode.Server/Events/Disconnect.cs +++ b/ReallifeGamemode.Server/Events/Disconnect.cs @@ -37,9 +37,9 @@ namespace ReallifeGamemode.Server.Events NAPI.Util.ConsoleOutput(player.Name + " Timeoutet"); } - if (UserHelper.dutyAdmins.Contains(player)) + if (GlobalHelper.dutyAdmins.Contains(player)) { - UserHelper.dutyAdmins.Remove(player); + GlobalHelper.dutyAdmins.Remove(player); } JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1); diff --git a/ReallifeGamemode.Server/Report/Report.cs b/ReallifeGamemode.Server/Report/Report.cs index e6b8979d..83182e40 100644 --- a/ReallifeGamemode.Server/Report/Report.cs +++ b/ReallifeGamemode.Server/Report/Report.cs @@ -174,13 +174,13 @@ namespace ReallifeGamemode.Server.Report return; } } - if (UserHelper.dutyAdmins.Count == 0) + if (GlobalHelper.dutyAdmins.Count == 0) { ChatService.SendMessage(user, "!{#addc8d}Momentan ist kein Administrator verfügbar"); return; } ChatService.SendMessage(user, "!{#addc8d}Dein Ticket wurde abgeschickt"); - ChatService.SendMessage(user, "!{#addc8d}Momentan sind " + UserHelper.dutyAdmins.Count + " Admins verfügbar"); + ChatService.SendMessage(user, "!{#addc8d}Momentan sind " + GlobalHelper.dutyAdmins.Count + " Admins verfügbar"); ChatService.BroadcastDutyAdmin("!{#008fff}[TICKET]!{#FFFFFF} Eingehendes Ticket von~r~ " + user.Name + " (" + user.Handle.Value + ")~w~: " + text + " (Benutze /showtickets)"); ReportManage ticket = new ReportManage(user.Name, text); listReports.Add(ticket); diff --git a/ReallifeGamemode.Server/Services/ChatService.cs b/ReallifeGamemode.Server/Services/ChatService.cs index a3a113a4..e83e708d 100644 --- a/ReallifeGamemode.Server/Services/ChatService.cs +++ b/ReallifeGamemode.Server/Services/ChatService.cs @@ -88,7 +88,7 @@ namespace ReallifeGamemode.Server.Services } public static void BroadcastDutyAdmin(string message) { - foreach (Client admin in UserHelper.dutyAdmins) + foreach (Client admin in GlobalHelper.dutyAdmins) { ChatService.SendMessage(admin, message); } diff --git a/ReallifeGamemode.Server/Util/UserHelper.cs b/ReallifeGamemode.Server/Util/GlobalHelper.cs similarity index 86% rename from ReallifeGamemode.Server/Util/UserHelper.cs rename to ReallifeGamemode.Server/Util/GlobalHelper.cs index 90424273..3a54241e 100644 --- a/ReallifeGamemode.Server/Util/UserHelper.cs +++ b/ReallifeGamemode.Server/Util/GlobalHelper.cs @@ -6,7 +6,7 @@ using GTANetworkAPI; namespace ReallifeGamemode.Server.Util { - public static class UserHelper + public static class GlobalHelper { public static List dutyAdmins = new List(); }