inventory close when item is used

This commit is contained in:
Michael
2020-06-30 18:44:11 +02:00
parent 93a73add2e
commit 7a356598a6
2 changed files with 21 additions and 3 deletions

View File

@@ -15,6 +15,7 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs)
* @author hydrant, VegaZ
@@ -33,7 +34,7 @@ namespace ReallifeGamemode.Server.Managers
public static Dictionary<Player, List<InventoryItem>> backpackItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
public static Dictionary<Player, List<InventoryItem>> vehicleItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
private static Timer aTimer;
public class InventoryItem
{
public string Name;