Feierabend

This commit is contained in:
VegaZ
2021-04-09 01:32:08 +02:00
parent 8476b112ed
commit 7a444a1671
3 changed files with 24 additions and 7 deletions

View File

@@ -209,23 +209,38 @@ namespace ReallifeGamemode.Server.Factions.Medic
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Player player, int type, string victim)
public void UpdateMedicTasks(Player player, int type, string victim, bool isRemoved)
{
Player target = PlayerService.GetPlayerByNameOrId(victim);
switch (type)
{
case 0:
var reviveTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
reviveTask.MedicName = player.Name;
if (isRemoved)
{
reviveTask.MedicName = "none";
}
else
{
reviveTask.MedicName = player.Name;
}
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
break;
case 1:
var healTask = HealTasks.FirstOrDefault(t => t.Victim == victim);
healTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
if (isRemoved)
{
healTask.MedicName = "none";
}
else
{
healTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
}
break;
case 2: