WT: Checkpoints in Z-Koordinate um 2 nach unten

This commit is contained in:
hydrant
2020-05-11 14:31:32 +02:00
parent 1b7daaa46d
commit 7a9b827d4f

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@@ -12,12 +12,12 @@ namespace ReallifeGamemode.Server.WeaponDeal
public static readonly IReadOnlyCollection<Vector3> WT_Route = new List<Vector3> public static readonly IReadOnlyCollection<Vector3> WT_Route = new List<Vector3>
{ {
//new Vector3(2465.163, 1589.396, 32.72029), ungeeignet //new Vector3(2465.163, 1589.396, 32.72029), ungeeignet
new Vector3(1532.045, 1702.775, 109.7561), //Hütte iwo Östlich new Vector3(1532.045, 1702.775, 107.7561), //Hütte iwo Östlich
new Vector3(58.67861, 3717.103, 39.75301), //Lost MC new Vector3(58.67861, 3717.103, 37.75301), //Lost MC
new Vector3(-2174.734, 4269.301, 48.95574), //Army Base new Vector3(-2174.734, 4269.301, 46.95574), //Army Base
new Vector3(2530.14, 2617.15, 37.76), new Vector3(2530.14, 2617.15, 35.76),
new Vector3(-3179.78, 820.08, 3.59), new Vector3(-3179.78, 820.08, 1.59),
new Vector3(-1889.91, 2045.6, 140.68) new Vector3(-1889.91, 2045.6, 138.68)
}.AsReadOnly(); }.AsReadOnly();
public static Vector3 getRndWD_Route(int factionID) public static Vector3 getRndWD_Route(int factionID)