Refactored inventory.ts / theoretically improve of performance
This commit is contained in:
@@ -2,42 +2,47 @@ import InputHelper from '../../inputhelper';
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export default function inventory(globalData: GlobalData) {
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export default function inventory(globalData: GlobalData) {
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var show = false;
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var show = false; //ob das Inventar dem Spieler gezeigt wird.
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var showAdmin = false;
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var showAdmin = false; //ob das Inventar eines Spielers dem Admin gezeigt wird
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const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0);
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const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0);
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let rxC = 0.5;
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let rxC = 0.5; //Breitenpositionierung des Inventars auf Screen-(C)enter
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let ryC = 0.4;
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let ryC = 0.4; //Höhenpositionierung des Inventars auf Screen-(C)enter
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let rWidth = 0.4;
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let rWidth = 0.4;
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let sX = (screenX * 0.1 / 1000);
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let sX = (screenX * 0.1 / 1000);
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let sY = (screenY * 0.1 / 1000);
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let sY = (screenY * 0.1 / 1000);
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let eX = sX - 0.1;
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let eX = sX - 0.1;
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let eY = sY - 0.1;
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let eY = sY - 0.1;
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let sizeMul = 0.08;
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let aspectRatioFactor = screenX / screenY; //Höhenmultiplikator (damit Quadrate anstatt Rechtecke der einzelnen Slots entstehen)
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let yMul = 1.8;
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let sizeMulx = 0.08; //Größenmultiplikator (GUI Skalierung)
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var targetPlayerName;
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let sizeMuly = sizeMulx * aspectRatioFactor; //Größenmultiplikator (GUI Skalierung)
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let closePos = [0.7125, 0.17]
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let sizeMulxHalf = sizeMulx / 2;
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let tradeBoxPos = [0.7125, 0.82]
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let sizeMulyHalf = sizeMuly / 2;
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var clickTime;
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var targetPlayerName; //Der Spieler der den Handel anfragt
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var itemRadial = false;
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let closePos = [0.7125, 0.17] //Position des X für Adminansicht
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var hoverGrid;
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let tradeBoxPos = [0.7125, 0.82] //Center der Handelsbox
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var radialSelect = "none";
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var clickTime; //Für Berechnung wie lange der Mausklick-Handler zwischen Aktionen benötigt
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var clickedItem;
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var itemRadial = false; //Ob das Item-Radialmenü gezeigt wird
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let aspectRatioFactor = screenX / screenY;
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var hoverGrid; //Ob man über einem Gridfeld hovert
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var upRColor = 222;
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var radialSelect = "none"; //Auswahl des Radialmenüs
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var downRColor = 222;
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var clickedItem; //Das angeklickte Item für das Radialmenü
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var leftRColor = 222;
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//let aspectRatioFactor = ; //Seitenverhältnis des Bildschirms (Entspricht yMul aufgerundet)
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var rightRColor = 222;
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var upRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
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var radialDescription;
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var downRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
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var tradePartner = "Keinem";
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var leftRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
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var tradePrize = 0;
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var rightRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
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var tradeConfirm = false;
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var radialDescription; //Radialbeschreibung die über dem Mauszeiger angezeigt wird wenn man hovert.
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var isTrading = false;
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var tradePartner = "Keinem"; //Der Spieler mit dem man Handeln möchte
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var tradePrize = 0; //Der Preis welcher dem Handelempfänger angezeigt wird
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var tradeConfirm = false; //Ob der Handelspartner den Handel akzeptiert
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var isTrading = false; //Bestimmt ob das Handelsfenster unten angezeigt wird
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var isTradingResult = false;
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var isTradingResult = false;
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var dragTradeItem = null;
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var dragTradeItem = null; //Ob aktuell ein Item aus dem Handelfenster gezogen wird
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var spriteScaleX = rWidth / 8;
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var spriteScaleY = rWidth / 8 * aspectRatioFactor;
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var inventoryWeight;
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var inventoryWeight; //Das aktuelle Inventargewicht, berechnet aus allen Metainfos des items[[]] Array
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var items = [[]];
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var items = [[]]; //Items aus der Datenbank
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var tradeItems = [];
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var tradeItems = []; //Handelsitems aus der aktuellen Handelssession
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var tradeResultItems = [[]];
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var tradeResultItems = [[]];
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var grid = [];
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var grid = [];
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@@ -69,16 +74,16 @@ export default function inventory(globalData: GlobalData) {
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tradeGrid[3] = [0.5835, 0.925]
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tradeGrid[3] = [0.5835, 0.925]
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tradeGrid[4] = [0.6655, 0.925]
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tradeGrid[4] = [0.6655, 0.925]
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var mouseLDown = false;
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var mouseLDown = false; //Ob die Linke Maustaste gedrückt wird (while)
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var mouseRDown = false;
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var mouseRDown = false; //Ob die Rechte Maustaste gedrückt wird (while)
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var hoverItem;
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var hoverItem; //Das Item über welches der Mauszeiger schwebt
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var dragItem = null;
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var dragItem = null; //Das Item das aktuell gezogen wird
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var oldDragSlot;
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var oldDragSlot; //Ursprungsslot des gezogenen Items
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var actFreeSlot;
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var actFreeSlot; //Ob der aktuelle Hover-Slot während des Item-ziehens frei ist
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var actFreeTradeSlot;
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var actFreeTradeSlot; //Ob der aktuelle TradeInventar-Hover-Slot während des Item-ziehens frei ist
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var bufferItem = [];
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var bufferItem = [];
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var stackToItem;
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var stackToItem; //Der Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt
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var stackToTradeItem;
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var stackToTradeItem; //Der Handels-Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt
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mp.events.add("showInventory", (invWeight, itemArr) => {
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mp.events.add("showInventory", (invWeight, itemArr) => {
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if (show === false) {
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if (show === false) {
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@@ -104,13 +109,18 @@ export default function inventory(globalData: GlobalData) {
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}
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}
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});
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});
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//Zeigt dem Handelsanfragenden das Handelsinventar
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mp.events.add("openTradeMenu", (tradePartnerName) => {
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mp.events.add("openTradeMenu", (tradePartnerName) => {
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tradePartner = tradePartnerName;
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tradePartner = tradePartnerName;
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isTrading = true;
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isTrading = true;
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});
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});
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//Zeigt dem Handelspartner das Fenster zur Annahme oder Verweigerung des Handels
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mp.events.add("showTradeRequest", () => {
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mp.events.add("showTradeRequest", () => {
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show = false;
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show = false;
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});
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});
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//Zeigt dem Admin das Inventar eines Spielers
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mp.events.add("showInventoryToAdmin", (pName, invWeight, itemArr) => {
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mp.events.add("showInventoryToAdmin", (pName, invWeight, itemArr) => {
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if (showAdmin === false) {
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if (showAdmin === false) {
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targetPlayerName = pName;
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targetPlayerName = pName;
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@@ -123,13 +133,14 @@ export default function inventory(globalData: GlobalData) {
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}
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}
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});
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});
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//Falls das Inventar aktuell offen ist und ein neues hinzugefügt wird, wird dieses Live angezeigt.
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mp.events.add("addItem", (item) => {
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mp.events.add("addItem", (item) => {
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if (show) {
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if (show) {
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items.push(JSON.parse(item));
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items.push(JSON.parse(item));
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}
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}
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});
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});
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//HANDEL akzeptiert.
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//Löscht die Handelsitems beim Handelsanfragenden
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mp.events.add("clearTradeItems", () => {
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mp.events.add("clearTradeItems", () => {
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tradeConfirm = false;
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tradeConfirm = false;
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tradeItems.splice(0, tradeItems.length);
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tradeItems.splice(0, tradeItems.length);
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@@ -138,7 +149,7 @@ export default function inventory(globalData: GlobalData) {
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});
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});
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//HANDEL akzeptiert.
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//Zeigt dem Handelspartner die zu handelnden Items unter seinem Inventar an.
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mp.events.add("showTradeItems", (tradeResultItemArray) => {
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mp.events.add("showTradeItems", (tradeResultItemArray) => {
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//for (var i = 0; i < tradeResultItemArray.length; i++) {
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//for (var i = 0; i < tradeResultItemArray.length; i++) {
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@@ -146,16 +157,16 @@ export default function inventory(globalData: GlobalData) {
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//}
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//}
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tradeItems = JSON.parse(tradeResultItemArray);
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tradeItems = JSON.parse(tradeResultItemArray);
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isTrading = true;
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isTrading = true;
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});
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});
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//HANDEL Abgebrochen
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//Entsperrt beim Handelsanfragenden die Items aus dem Handelsfenster
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mp.events.add("unlockTradeItems", () => {
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mp.events.add("unlockTradeItems", () => {
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tradeConfirm = false;
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tradeConfirm = false;
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tradePartner = "Keinem";
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tradePartner = "Keinem";
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tradePrize = 0;
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tradePrize = 0;
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});
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});
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//Falls ein Item administrativ entfernt wird, würde auch dies Live angezeigt.
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mp.events.add("removeItem", (userItemId, amount) => {
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mp.events.add("removeItem", (userItemId, amount) => {
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if (show) {
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if (show) {
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var arrIndex;
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var arrIndex;
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@@ -177,10 +188,10 @@ export default function inventory(globalData: GlobalData) {
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if (show === true) {
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if (show === true) {
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pos = mp.gui.cursor.position;
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pos = mp.gui.cursor.position;
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mp.game.graphics.set2dLayer(1);
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mp.game.graphics.set2dLayer(1); //#
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//INVENTARHINTERGRUND
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mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND
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mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //inventar
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mp.game.graphics.set2dLayer(2);
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mp.game.graphics.set2dLayer(2); //##
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//INVENTARÜBERSCHRIFT
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//INVENTARÜBERSCHRIFT
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mp.game.graphics.drawText("Inventar ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], {
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mp.game.graphics.drawText("Inventar ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], {
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@@ -194,11 +205,10 @@ export default function inventory(globalData: GlobalData) {
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//SLOTS [RECHTECKE] [SLOTZAHLEN]
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//SLOTS [RECHTECKE] [SLOTZAHLEN]
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var slots;
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var slots;
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var tempSlot;
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var tempSlot;
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for (slots = 0; slots < grid.length; slots++) {
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for (slots = 0; slots < grid.length; slots++) {
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mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
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mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254);
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mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - (sizeMul / 2) + 0.006, grid[slots][1] - (sizeMul / 2 * yMul)], {
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mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], {
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font: 7,
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font: 7,
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color: [255, 69, 0, 254],
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color: [255, 69, 0, 254],
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scale: [0.3, 0.3],
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scale: [0.3, 0.3],
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@@ -207,15 +217,15 @@ export default function inventory(globalData: GlobalData) {
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});
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});
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}
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}
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mp.game.graphics.set2dLayer(3);
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mp.game.graphics.set2dLayer(3); //###
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var currentItem;
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var currentItem;
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//SPRITES + ITEMANZAHL
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//SPRITES + ITEMANZAHL
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for (currentItem = 0; currentItem < items.length; currentItem++) {
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for (currentItem = 0; currentItem < items.length; currentItem++) {
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if (items[currentItem][4] !== "-1") {
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if (items[currentItem][4] !== "-1") {
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mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
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mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
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mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + (sizeMul / 2) - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], {
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mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], {
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font: 0,
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font: 0,
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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scale: [0.25, 0.25],
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scale: [0.25, 0.25],
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@@ -227,7 +237,7 @@ export default function inventory(globalData: GlobalData) {
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var hoverItemP;
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var hoverItemP;
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mp.game.graphics.set2dLayer(4);
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mp.game.graphics.set2dLayer(4); //####
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//WENN MAUS ÜBER ITEM
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//WENN MAUS ÜBER ITEM
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if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) {
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if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) {
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mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
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mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
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@@ -267,30 +277,31 @@ export default function inventory(globalData: GlobalData) {
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if (isMouseOverFreeSlot(pos[0], pos[1]) || isMouseOverFreeTradeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1]) || isItemOverSameTradeItem(pos[0], pos[1])) {
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if (isMouseOverFreeSlot(pos[0], pos[1]) || isMouseOverFreeTradeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1]) || isItemOverSameTradeItem(pos[0], pos[1])) {
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if (dragTradeItem === false) {
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if (dragTradeItem === false) {
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mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255);
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mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255);
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} else {
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} else {
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mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255);
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mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255);
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}
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}
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} else {
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} else {
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if (dragTradeItem === false) {
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if (dragTradeItem === false) {
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mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255);
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mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255);
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} else {
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} else {
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mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255);
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mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255);
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}
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}
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}
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}
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}
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}
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mp.game.graphics.set2dLayer(5);
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mp.game.graphics.set2dLayer(5); //#####
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if (itemRadial === true) {
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if (itemRadial === true) {
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mp.game.graphics.drawSprite("itemimages", "radialsplit", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 0, 0, 0, 255);
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mp.game.graphics.drawSprite("itemimages", "radialsplit", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 0, 0, 0, 255);
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mp.game.graphics.drawSprite("itemimages", "radialup", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, upRColor, 222, upRColor);
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mp.game.graphics.drawSprite("itemimages", "radialup", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, upRColor, 222, upRColor);
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mp.game.graphics.drawSprite("itemimages", "radialdown", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, downRColor, 222, downRColor);
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mp.game.graphics.drawSprite("itemimages", "radialdown", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, downRColor, 222, downRColor);
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//mp.game.graphics.drawSprite("itemimages", "radialleft", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, leftRColor, 222, leftRColor);
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//mp.game.graphics.drawSprite("itemimages", "radialleft", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, leftRColor, 222, leftRColor);
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//mp.game.graphics.drawSprite("itemimages", "radialright", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, rightRColor, 222, rightRColor);
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//mp.game.graphics.drawSprite("itemimages", "radialright", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, rightRColor, 222, rightRColor);
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mp.game.graphics.set2dLayer(6);
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mp.game.graphics.set2dLayer(6); //######
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mp.game.graphics.drawSprite("itemimages", "radialdrop", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255);
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mp.game.graphics.drawSprite("itemimages", "radialdrop", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255);
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mp.game.graphics.drawSprite("itemimages", "radialuse", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255);
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mp.game.graphics.drawSprite("itemimages", "radialuse", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255);
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}
|
}
|
||||||
mp.game.graphics.set2dLayer(7);
|
mp.game.graphics.set2dLayer(7); //#######
|
||||||
|
|
||||||
if (ifMouseSelectRadial(pos[0], pos[1])) {
|
if (ifMouseSelectRadial(pos[0], pos[1])) {
|
||||||
//mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY - 0.02, 0.08, 0.03, 0, 0, 0, 255);
|
//mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY - 0.02, 0.08, 0.03, 0, 0, 0, 255);
|
||||||
@@ -308,8 +319,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
mp.game.graphics.set2dLayer(2);
|
mp.game.graphics.set2dLayer(2);
|
||||||
var tempSlot2;
|
var tempSlot2;
|
||||||
for (slots = 0; slots < tradeGrid.length; slots++) {
|
for (slots = 0; slots < tradeGrid.length; slots++) {
|
||||||
mp.game.graphics.drawRect(tradeGrid[slots][0], tradeGrid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
|
mp.game.graphics.drawRect(tradeGrid[slots][0], tradeGrid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254);
|
||||||
mp.game.graphics.drawText(tempSlot2 = slots + 1, [tradeGrid[slots][0] - (sizeMul / 2) + 0.006, tradeGrid[slots][1] - (sizeMul / 2 * yMul)], {
|
mp.game.graphics.drawText(tempSlot2 = slots + 1, [tradeGrid[slots][0] - sizeMulxHalf + 0.006, tradeGrid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], {
|
||||||
font: 7,
|
font: 7,
|
||||||
color: [69, 255, 0, 254],
|
color: [69, 255, 0, 254],
|
||||||
scale: [0.3, 0.3],
|
scale: [0.3, 0.3],
|
||||||
@@ -324,8 +335,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
if (tradeItems.length !== 0) {
|
if (tradeItems.length !== 0) {
|
||||||
for (currentItem = 0; currentItem < tradeItems.length; currentItem++) {
|
for (currentItem = 0; currentItem < tradeItems.length; currentItem++) {
|
||||||
if (tradeItems[currentItem][4] !== "-1") {
|
if (tradeItems[currentItem][4] !== "-1") {
|
||||||
mp.game.graphics.drawSprite("itemimages", tradeItems[currentItem][0].toLowerCase(), tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
|
mp.game.graphics.drawSprite("itemimages", tradeItems[currentItem][0].toLowerCase(), tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
|
||||||
mp.game.graphics.drawText("(~y~" + tradeItems[currentItem][3] + "~s~)", [tradeGrid[tradeItems[currentItem][4] - 1][0] + (sizeMul / 2) - 0.008, tradeGrid[tradeItems[currentItem][4] - 1][1] + 0.05], {
|
mp.game.graphics.drawText("(~y~" + tradeItems[currentItem][3] + "~s~)", [tradeGrid[tradeItems[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, tradeGrid[tradeItems[currentItem][4] - 1][1] + 0.05], {
|
||||||
font: 0,
|
font: 0,
|
||||||
color: [255, 255, 255, 255],
|
color: [255, 255, 255, 255],
|
||||||
scale: [0.25, 0.25],
|
scale: [0.25, 0.25],
|
||||||
@@ -333,7 +344,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
centre: false
|
centre: false
|
||||||
});
|
});
|
||||||
if (tradeConfirm === true) {
|
if (tradeConfirm === true) {
|
||||||
mp.game.graphics.drawSprite("itemimages", "lock", tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], rWidth / 8 / 2, rWidth / 5 / 2, 0, 255, 255, 255, 255);
|
mp.game.graphics.drawSprite("itemimages", "lock", tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX / 2, spriteScaleY / 2, 0, 255, 255, 255, 255);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -341,7 +352,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
//} else {
|
//} else {
|
||||||
// if (tradeResultItems.length !== 0) {
|
// if (tradeResultItems.length !== 0) {
|
||||||
// for (var currentItem = 0; currentItem < tradeResultItems.length; currentItem++) {
|
// for (var currentItem = 0; currentItem < tradeResultItems.length; currentItem++) {
|
||||||
// mp.game.graphics.drawSprite("itemimages", tradeResultItems[currentItem][0].toLowerCase(), tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0], tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
|
// mp.game.graphics.drawSprite("itemimages", tradeResultItems[currentItem][0].toLowerCase(), tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0], tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
|
||||||
// mp.game.graphics.drawText("(~y~" + tradeResultItems[currentItem][3] + "~s~)", [tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1] + 0.05], {
|
// mp.game.graphics.drawText("(~y~" + tradeResultItems[currentItem][3] + "~s~)", [tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1] + 0.05], {
|
||||||
// font: 0,
|
// font: 0,
|
||||||
// color: [255, 255, 255, 255],
|
// color: [255, 255, 255, 255],
|
||||||
@@ -458,8 +469,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
|
|
||||||
//SLOTS [RECHTECKE] [SLOTZAHLEN]
|
//SLOTS [RECHTECKE] [SLOTZAHLEN]
|
||||||
for (slots = 0; slots < grid.length; slots++) {
|
for (slots = 0; slots < grid.length; slots++) {
|
||||||
mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
|
mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254);
|
||||||
mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - (sizeMul / 2) + 0.006, grid[slots][1] - (sizeMul / 2 * yMul)], {
|
mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], {
|
||||||
font: 7,
|
font: 7,
|
||||||
color: [255, 69, 0, 254],
|
color: [255, 69, 0, 254],
|
||||||
scale: [0.3, 0.3],
|
scale: [0.3, 0.3],
|
||||||
@@ -472,8 +483,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
//SPRITES + ITEMANZAHL
|
//SPRITES + ITEMANZAHL
|
||||||
for (currentItem = 0; currentItem < items.length; currentItem++) {
|
for (currentItem = 0; currentItem < items.length; currentItem++) {
|
||||||
if (items[currentItem][4] !== "-1") {
|
if (items[currentItem][4] !== "-1") {
|
||||||
mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
|
mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
|
||||||
mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + (sizeMul / 2) - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], {
|
mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], {
|
||||||
font: 0,
|
font: 0,
|
||||||
color: [255, 255, 255, 255],
|
color: [255, 255, 255, 255],
|
||||||
scale: [0.25, 0.25],
|
scale: [0.25, 0.25],
|
||||||
@@ -530,23 +541,16 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
function isMouseOverItem(cX, cY) {
|
function isMouseOverItem(cX, cY) {
|
||||||
|
|
||||||
var x, y, a, b, c, s, invSlot;
|
var x, y, a, b, c, s, invSlot;
|
||||||
|
|
||||||
if (dragItem === null) {
|
|
||||||
|
|
||||||
x = cX / screenX;
|
x = cX / screenX;
|
||||||
y = cY / screenY;
|
y = cY / screenY;
|
||||||
a;
|
|
||||||
b;
|
|
||||||
c;
|
|
||||||
|
|
||||||
|
if (dragItem === null) {
|
||||||
for (s = 0; s < 20; s++) {
|
for (s = 0; s < 20; s++) {
|
||||||
a = grid[s][0] - x;
|
a = grid[s][0] - x;
|
||||||
b = grid[s][1] - y;
|
b = grid[s][1] - y;
|
||||||
c = Math.sqrt(a * a + b * b);
|
c = Math.sqrt(a * a + b * b);
|
||||||
|
|
||||||
invSlot = (s + 1);
|
invSlot = (s + 1);
|
||||||
|
if (c < sizeMulxHalf) {
|
||||||
if (c < sizeMul / 2) {
|
|
||||||
for (var i = 0; i < items.length; i++) {
|
for (var i = 0; i < items.length; i++) {
|
||||||
if (parseInt(items[i][4]) === invSlot) {
|
if (parseInt(items[i][4]) === invSlot) {
|
||||||
hoverItem = i;
|
hoverItem = i;
|
||||||
@@ -557,20 +561,12 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (itemRadial === false) {
|
if (itemRadial === false) {
|
||||||
x = cX / screenX;
|
|
||||||
y = cY / screenY;
|
|
||||||
a;
|
|
||||||
b;
|
|
||||||
c;
|
|
||||||
|
|
||||||
for (s = 0; s < 20; s++) {
|
for (s = 0; s < 20; s++) {
|
||||||
a = grid[s][0] - x;
|
a = grid[s][0] - x;
|
||||||
b = grid[s][1] - y;
|
b = grid[s][1] - y;
|
||||||
c = Math.sqrt(a * a + b * b);
|
c = Math.sqrt(a * a + b * b);
|
||||||
|
|
||||||
invSlot = (s + 1);
|
invSlot = (s + 1);
|
||||||
|
if (c < sizeMulxHalf) {
|
||||||
if (c < sizeMul / 2) {
|
|
||||||
for (i = 0; i < items.length; i++) {
|
for (i = 0; i < items.length; i++) {
|
||||||
if (parseInt(items[i][4]) === invSlot) {
|
if (parseInt(items[i][4]) === invSlot) {
|
||||||
hoverGrid = s;
|
hoverGrid = s;
|
||||||
@@ -599,7 +595,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
|
|
||||||
var invSlot = (s + 1);
|
var invSlot = (s + 1);
|
||||||
|
|
||||||
if (c < sizeMul / 2) {
|
if (c < sizeMulxHalf) {
|
||||||
for (var i = 0; i < tradeItems.length; i++) {
|
for (var i = 0; i < tradeItems.length; i++) {
|
||||||
if (parseInt(tradeItems[i][4]) === invSlot) {
|
if (parseInt(tradeItems[i][4]) === invSlot) {
|
||||||
hoverItem = i;
|
hoverItem = i;
|
||||||
@@ -620,7 +616,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
for (var s = 0; s < 20; s++) {
|
for (var s = 0; s < 20; s++) {
|
||||||
var invSlot = (s + 1);
|
var invSlot = (s + 1);
|
||||||
|
|
||||||
if (x > grid[s][0] - sizeMul / 2 && x < grid[s][0] + sizeMul / 2 && y > grid[s][1] - sizeMul / 2 * aspectRatioFactor && y < grid[s][1] + sizeMul / 2 * aspectRatioFactor) {
|
if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) {
|
||||||
for (var i = 0; i < items.length; i++) {
|
for (var i = 0; i < items.length; i++) {
|
||||||
if (parseInt(items[i][4]) === invSlot) {
|
if (parseInt(items[i][4]) === invSlot) {
|
||||||
isItemOnSlot++;
|
isItemOnSlot++;
|
||||||
@@ -644,7 +640,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
for (var s = 0; s < 5; s++) {
|
for (var s = 0; s < 5; s++) {
|
||||||
var invSlot = (s + 1);
|
var invSlot = (s + 1);
|
||||||
|
|
||||||
if (x > tradeGrid[s][0] - sizeMul / 2 && x < tradeGrid[s][0] + sizeMul / 2 && y > tradeGrid[s][1] - sizeMul / 2 * aspectRatioFactor && y < tradeGrid[s][1] + sizeMul / 2 * aspectRatioFactor) {
|
if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) {
|
||||||
for (var i = 0; i < tradeItems.length; i++) {
|
for (var i = 0; i < tradeItems.length; i++) {
|
||||||
if (parseInt(tradeItems[i][4]) === invSlot) {
|
if (parseInt(tradeItems[i][4]) === invSlot) {
|
||||||
isItemOnSlot++;
|
isItemOnSlot++;
|
||||||
@@ -668,7 +664,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
for (var s = 0; s < 20; s++) {
|
for (var s = 0; s < 20; s++) {
|
||||||
var invSlot = (s + 1);
|
var invSlot = (s + 1);
|
||||||
|
|
||||||
if (x > grid[s][0] - sizeMul / 2 && x < grid[s][0] + sizeMul / 2 && y > grid[s][1] - sizeMul / 2 * aspectRatioFactor && y < grid[s][1] + sizeMul / 2 * aspectRatioFactor) {
|
if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) {
|
||||||
|
|
||||||
for (var i = 0; i < items.length; i++) {
|
for (var i = 0; i < items.length; i++) {
|
||||||
if (dragTradeItem === false) {
|
if (dragTradeItem === false) {
|
||||||
@@ -696,7 +692,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
for (var s = 0; s < 5; s++) {
|
for (var s = 0; s < 5; s++) {
|
||||||
var invSlot = (s + 1);
|
var invSlot = (s + 1);
|
||||||
|
|
||||||
if (x > tradeGrid[s][0] - sizeMul / 2 && x < tradeGrid[s][0] + sizeMul / 2 && y > tradeGrid[s][1] - sizeMul / 2 * aspectRatioFactor && y < tradeGrid[s][1] + sizeMul / 2 * aspectRatioFactor) {
|
if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) {
|
||||||
|
|
||||||
for (var i = 0; i < tradeItems.length; i++) {
|
for (var i = 0; i < tradeItems.length; i++) {
|
||||||
if (dragTradeItem === false) {
|
if (dragTradeItem === false) {
|
||||||
@@ -791,20 +787,24 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
|
|
||||||
|
|
||||||
var cX = x / screenX;
|
//Mausklick Events
|
||||||
var cY = y / screenY;
|
mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
|
||||||
|
|
||||||
if (show) {
|
if (show) {
|
||||||
//LINKE MAUSTASTE
|
//LINKE MAUSTASTE
|
||||||
//RUNTER
|
//RUNTER
|
||||||
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
|
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
|
||||||
|
|
||||||
|
mouseLDown = true;
|
||||||
|
|
||||||
|
//Wenn Maus über grünen Haken
|
||||||
if (isTrading && isMouseOverTradeBox(x, y) && tradePrize > 0) {
|
if (isTrading && isMouseOverTradeBox(x, y) && tradePrize > 0) {
|
||||||
tradeConfirm = true;
|
tradeConfirm = true;
|
||||||
mp.events.callRemote('sendTradeItemsToPartner', JSON.stringify(tradeItems), tradePrize, tradePartner);
|
mp.events.callRemote('sendTradeItemsToPartner', JSON.stringify(tradeItems), tradePrize, tradePartner);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Wenn Maus über Dollar Zeichen
|
||||||
if (isTrading && isMouseOverTradeDollar(x, y)) {
|
if (isTrading && isMouseOverTradeDollar(x, y)) {
|
||||||
var tradeMoney = new InputHelper("Wie viel $ möchtest du für deine Items haben?", globalData);
|
var tradeMoney = new InputHelper("Wie viel $ möchtest du für deine Items haben?", globalData);
|
||||||
tradeMoney.show();
|
tradeMoney.show();
|
||||||
@@ -817,14 +817,16 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
tradePrize = amount;
|
tradePrize = amount;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
mouseLDown = true;
|
|
||||||
|
|
||||||
|
//Wenn Maus über Item
|
||||||
if (isMouseOverItem(x, y) && dragItem === null && itemRadial === false) {
|
if (isMouseOverItem(x, y) && dragItem === null && itemRadial === false) {
|
||||||
dragItem = hoverItem;
|
dragItem = hoverItem;
|
||||||
oldDragSlot = items[dragItem][4];
|
oldDragSlot = items[dragItem][4];
|
||||||
items[dragItem][4] = "-1";
|
items[dragItem][4] = "-1";
|
||||||
dragTradeItem = false;
|
dragTradeItem = false;
|
||||||
} else if (ifMouseSelectRadial(x, y)) {
|
}
|
||||||
|
//wenn Maus über Radialmenü
|
||||||
|
if (ifMouseSelectRadial(x, y)) {
|
||||||
switch (radialSelect) {
|
switch (radialSelect) {
|
||||||
case "up":
|
case "up":
|
||||||
var dropInput = new InputHelper("Wie viel Items möchtest du wegwerfen?", globalData);
|
var dropInput = new InputHelper("Wie viel Items möchtest du wegwerfen?", globalData);
|
||||||
@@ -854,7 +856,9 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
itemRadial = false;
|
itemRadial = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else if (isMouseOverTradeItem(x, y) && dragItem === null && itemRadial === false && tradeConfirm === false) {
|
}
|
||||||
|
//Wenn Maus über Tradeitem
|
||||||
|
if (isMouseOverTradeItem(x, y) && dragItem === null && itemRadial === false && tradeConfirm === false) {
|
||||||
dragItem = hoverItem;
|
dragItem = hoverItem;
|
||||||
oldDragSlot = tradeItems[dragItem][4];
|
oldDragSlot = tradeItems[dragItem][4];
|
||||||
tradeItems[dragItem][4] = "-1";
|
tradeItems[dragItem][4] = "-1";
|
||||||
@@ -869,6 +873,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
|
|
||||||
if (dragItem !== null) {
|
if (dragItem !== null) {
|
||||||
var newAmount;
|
var newAmount;
|
||||||
|
|
||||||
|
//wenn Maus über freien Slot
|
||||||
if (isMouseOverFreeSlot(x, y)) {
|
if (isMouseOverFreeSlot(x, y)) {
|
||||||
if (dragTradeItem === false) {
|
if (dragTradeItem === false) {
|
||||||
items[dragItem][4] = actFreeSlot;
|
items[dragItem][4] = actFreeSlot;
|
||||||
@@ -876,6 +882,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], tradeItems[dragItem][3], actFreeSlot.toString(), tradeItems[dragItem][5]]);
|
items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], tradeItems[dragItem][3], actFreeSlot.toString(), tradeItems[dragItem][5]]);
|
||||||
tradeItems.splice(dragItem, 1);
|
tradeItems.splice(dragItem, 1);
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
oldDragSlot = null;
|
oldDragSlot = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
@@ -889,6 +896,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
items[stackToItem][3] = newAmount.toString();
|
items[stackToItem][3] = newAmount.toString();
|
||||||
tradeItems.splice(dragItem, 1);
|
tradeItems.splice(dragItem, 1);
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
|
oldDragSlot = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
} else if (isItemOverSameTradeItem(x, y)) {
|
} else if (isItemOverSameTradeItem(x, y)) {
|
||||||
@@ -901,6 +910,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
tradeItems[stackToTradeItem][3] = newAmount.toString();
|
tradeItems[stackToTradeItem][3] = newAmount.toString();
|
||||||
tradeItems[dragItem][4] = "-1";
|
tradeItems[dragItem][4] = "-1";
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
|
oldDragSlot = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
} else if (isMouseOverFreeTradeSlot(x, y)) {
|
} else if (isMouseOverFreeTradeSlot(x, y)) {
|
||||||
@@ -910,6 +921,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
} else {
|
} else {
|
||||||
tradeItems[dragItem][4] = actFreeTradeSlot;
|
tradeItems[dragItem][4] = actFreeTradeSlot;
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
oldDragSlot = null;
|
oldDragSlot = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
@@ -919,6 +931,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
} else {
|
} else {
|
||||||
tradeItems[dragItem][4] = oldDragSlot;
|
tradeItems[dragItem][4] = oldDragSlot;
|
||||||
}
|
}
|
||||||
|
oldDragSlot = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
}
|
}
|
||||||
@@ -970,6 +983,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
tradeItems.splice(hoverItem, 1);
|
tradeItems.splice(hoverItem, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
|
oldDragSlot = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
} else if (isItemOverSameItem(x, y)) {
|
} else if (isItemOverSameItem(x, y)) {
|
||||||
@@ -983,9 +998,11 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
tradeItems.splice(hoverItem, 1);
|
tradeItems.splice(hoverItem, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
bufferItem = null;
|
bufferItem = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
|
oldDragSlot = null;
|
||||||
} else if (isItemOverSameTradeItem(x, y)) {
|
} else if (isItemOverSameTradeItem(x, y)) {
|
||||||
tradeItems[stackToTradeItem][3]++;
|
tradeItems[stackToTradeItem][3]++;
|
||||||
if (dragTradeItem === false) {
|
if (dragTradeItem === false) {
|
||||||
@@ -997,6 +1014,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
tradeItems[hoverItem][4] = "-1";
|
tradeItems[hoverItem][4] = "-1";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
|
oldDragSlot = null;
|
||||||
bufferItem = null;
|
bufferItem = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
@@ -1012,6 +1031,8 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
tradeItems[hoverItem][4] = "-1";
|
tradeItems[hoverItem][4] = "-1";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
mp.events.callRemote('saveInventory', JSON.stringify(items));
|
||||||
|
oldDragSlot = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
} else {
|
} else {
|
||||||
@@ -1020,6 +1041,7 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
} else {
|
} else {
|
||||||
tradeItems[hoverItem][3]++;
|
tradeItems[hoverItem][3]++;
|
||||||
}
|
}
|
||||||
|
oldDragSlot = null;
|
||||||
bufferItem = null;
|
bufferItem = null;
|
||||||
dragItem = null;
|
dragItem = null;
|
||||||
hoverItem = null;
|
hoverItem = null;
|
||||||
@@ -1037,6 +1059,13 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
items[hoverItem][4] = "-1";
|
items[hoverItem][4] = "-1";
|
||||||
inventoryWeight -= parseInt(items[hoverItem][2]) * parseInt(items[hoverItem][3]);
|
inventoryWeight -= parseInt(items[hoverItem][2]) * parseInt(items[hoverItem][3]);
|
||||||
mp.events.callRemote('removeItemAsAdmin', "stack", items[hoverItem][5], targetPlayerName);
|
mp.events.callRemote('removeItemAsAdmin', "stack", items[hoverItem][5], targetPlayerName);
|
||||||
|
} else if (isMouseOverX(x, y)) {
|
||||||
|
mp.gui.chat.activate(true);
|
||||||
|
mp.gui.cursor.show(false, false);
|
||||||
|
showAdmin = false;
|
||||||
|
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages");
|
||||||
|
inventoryWeight = 0;
|
||||||
|
items = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1053,17 +1082,6 @@ export default function inventory(globalData: GlobalData) {
|
|||||||
inventoryWeight -= items[hoverItem][2];
|
inventoryWeight -= items[hoverItem][2];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
|
|
||||||
|
|
||||||
if (isMouseOverX(x, y)) {
|
|
||||||
mp.gui.chat.activate(true);
|
|
||||||
mp.gui.cursor.show(false, false);
|
|
||||||
showAdmin = false;
|
|
||||||
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages");
|
|
||||||
inventoryWeight = 0;
|
|
||||||
items = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user