diff --git a/ReallifeGamemode.Server/Extensions/ServerVehicleExtensions.cs b/ReallifeGamemode.Server/Extensions/ServerVehicleExtensions.cs index 170b9681..498cc3b8 100644 --- a/ReallifeGamemode.Server/Extensions/ServerVehicleExtensions.cs +++ b/ReallifeGamemode.Server/Extensions/ServerVehicleExtensions.cs @@ -1,4 +1,4 @@ -using GTANetworkAPI; +using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Server.Job; using ReallifeGamemode.Server.Managers; @@ -47,16 +47,6 @@ namespace ReallifeGamemode.Server.Extensions string numberplate = $"{veh.Id}"; - if (veh is FactionVehicle fV) - { - numberplate = $"F{string.Join(".", fV.GetOwners())} " + numberplate; - } - - if (veh is UserVehicle uV) - { - numberplate = $"U{uV.UserId} " + numberplate; - } - if (veh is ShopVehicle sV) { numberplate = "Shop"; @@ -67,24 +57,6 @@ namespace ReallifeGamemode.Server.Extensions newVeh.SetSharedData("shopVehicleTextLabel", label.Handle.Value); } - if (veh is GroupVehicle gV) - { - numberplate = $"G{gV.GroupId} " + numberplate; - } - - if (veh is JobVehicle jV) - { - numberplate = $"J{jV.JobId} " + numberplate; - } - if (veh is SchoolVehicle) - { - numberplate = "FS" + numberplate; - } - if (veh is NoobVehicle) - { - numberplate = "NV" + numberplate; - } - NAPI.Vehicle.SetVehicleNumberPlate(newVeh, numberplate); veh.NumberPlate = numberplate;