Maybe finished taxi job
This commit is contained in:
@@ -2,7 +2,7 @@
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export default function (globalData: GlobalData) {
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mp.events.add("SERVER:Job_ShowJobMenu", (jobName: string) => {
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mp.events.add("SERVER:Job_ShowJobMenu", (jobName: string, data: any) => {
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if (globalData.InMenu) return;
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var menu = new NativeUI.Menu("Job", jobName, new NativeUI.Point(50, 50), null, null);
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@@ -11,11 +11,48 @@ export default function (globalData: GlobalData) {
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globalData.InMenu = true;
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data = JSON.parse(data);
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if (data) {
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if (data.Id === 1) { // Taxi Driver
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var status = data.Status;
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if (data.JobData.TaxiCalls && status === 0) { // Spieler hat keinen aktiven Auftrag
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var calls = data.JobData.TaxiCalls;
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var taxiCallsItem = new NativeUI.UIMenuItem("Taxi Aufträge");
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var taxiCallsCount = calls.length;
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taxiCallsItem.SetRightLabel(taxiCallsCount.toString());
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menu.AddItem(taxiCallsItem);
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if (taxiCallsCount > 0) {
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var taxiCallsMenu = new NativeUI.Menu("Taxi-Aufträge", "Wähle einen Auftrag aus", new NativeUI.Point(50, 50), null, null);
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calls.forEach(call => {
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var item = new NativeUI.UIMenuItem(call.Name);
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item.SetRightLabel(call.Distance.toString() + "m");
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taxiCallsMenu.AddItem(item);
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});
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taxiCallsMenu.Visible = false;
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menu.BindMenuToItem(taxiCallsMenu, taxiCallsItem);
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taxiCallsMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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mp.events.callRemote("CLIENT:JobManager_TaxiJob_AcceptCall", item.Text);
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menu.Close();
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});
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}
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} else if (status === 1) { // Spieler hat aktiven Auftrag
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var cancelTaxiContractItem = new NativeUI.UIMenuItem("Taxi-Auftrag abbrechen");
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cancelTaxiContractItem.SetRightLabel(data.JobData.Name);
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menu.AddItem(cancelTaxiContractItem);
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}
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}
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}
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menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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if (index === 0) { // Job starten
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mp.events.callRemote("CLIENT:Job_StartJob");
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} else if (index === 1) { // Job stoppen
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mp.events.callRemote("CLIENT:Job_StopJob");
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} else {
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return;
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}
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menu.Close();
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});
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@@ -1,10 +1,16 @@
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export default function tuningSync() {
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mp.events.add('entityStreamIn', (entity) => {
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mp.events.add('entityStreamIn', (entity: EntityMp) => {
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if (entity.isAVehicle()) {
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var mod18 = entity.getVariable('mod18');
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var vehicle: VehicleMp = entity as VehicleMp;
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var taxiLight = entity.getVariable("vehicleTaxiLight");
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if (taxiLight) vehicle.setTaxiLights(taxiLight);
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var mod18 = vehicle.getVariable('mod18');
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if (mod18 !== undefined) {
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entity.toggleMod(18, mod18);
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vehicle.toggleMod(18, mod18);
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}
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}
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});
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@@ -12,4 +18,8 @@
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mp.events.add('vehicleToggleMod', (veh, slot, newval) => {
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veh.toggleMod(slot, newval);
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});
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mp.events.addDataHandler("vehicleTaxiLight", (entity: VehicleMp, state: boolean) => {
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entity.setTaxiLights(state);
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});
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}
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@@ -23,6 +23,8 @@ let globalData: GlobalData = {
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var inMenu = false;
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mp.game.vehicle.defaultEngineBehaviour = false;
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import jobMain from './Jobs/main';
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jobMain(globalData);
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884
ReallifeGamemode.Client/package-lock.json
generated
884
ReallifeGamemode.Client/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -2,15 +2,15 @@
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"name": "reallifegamemode.client",
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"version": "1.0.0",
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"devDependencies": {
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"@types/ragemp-c": "git+https://github.com/sprayzcs/types-ragemp-c.git#master",
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"NativeUI": "https://github.com/sprayzcs/RageMP-NativeUI/tarball/master",
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"copy-webpack-plugin": "^5.0.1",
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"uglifyjs-webpack-plugin": "^2.1.2",
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"@babel/core": "^7.3.4",
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"@types/node": "^11.9.5",
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"@types/ragemp-c": "git+https://github.com/sprayzcs/types-ragemp-c.git#master",
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"NativeUI": "https://github.com/sprayzcs/RageMP-NativeUI/tarball/master",
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"babel-loader": "^8.0.5",
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"copy-webpack-plugin": "^5.0.1",
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"ts-loader": "^5.3.3",
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"typescript": "^3.3.3333",
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"uglifyjs-webpack-plugin": "^2.1.2",
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"webpack": "^4.29.6",
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"webpack-cli": "^3.2.3"
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},
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@@ -13,8 +13,8 @@ namespace ReallifeGamemode.Server.Job
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{
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public abstract class JobBase
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{
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public delegate void JobStartHandler();
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public delegate void JobStopHandler();
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public delegate void JobStartHandler(Client player);
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public delegate void JobStopHandler(Client player);
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public event JobStartHandler JobStart;
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public event JobStopHandler JobStop;
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@@ -33,7 +33,7 @@ namespace ReallifeGamemode.Server.Job
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player.SendChatMessage($"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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JobStart?.Invoke();
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JobStart?.Invoke(player);
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}
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public void StopJob(Client player)
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@@ -42,7 +42,7 @@ namespace ReallifeGamemode.Server.Job
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player.SendChatMessage($"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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JobStop?.Invoke();
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JobStop?.Invoke(player);
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}
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public List<JobVehicle> GetJobVehicles()
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@@ -2,15 +2,34 @@
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Job
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{
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class TaxiDriverJob : JobBase
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{
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public List<TaxiContract> TaxiContracts { get; set; } = new List<TaxiContract>();
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public override int Id => 1;
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public override string Name => "Taxifahrer";
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public override bool NeedVehicleToStart => true;
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public TaxiDriverJob()
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{
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JobStart += TaxiDriverJobJobStart;
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JobStop += TaxiDriverJobJobStop;
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}
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private void TaxiDriverJobJobStart(Client player)
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{
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player.Vehicle.SetSharedData("vehicleTaxiLight", true);
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}
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private void TaxiDriverJobJobStop(Client player)
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{
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player.Vehicle.SetSharedData("vehicleTaxiLight", false);
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}
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}
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}
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@@ -251,8 +251,23 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:InteractionMenu_CallService_Taxi")]
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public void CallServiceTaxi(Client player, string street, string zone)
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{
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string msg = $"!{{02FCFF}}{player.Name} hat in der {street} in {zone} ein Taxi gerufen.";
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ChatService.BroadcastJob(msg, JobManager.GetJob<TaxiDriverJob>());
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if(taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
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{
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ChatService.Error(player, "Du kannst nur einmal ein Taxi rufen");
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return;
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}
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taxiJob.TaxiContracts.Add(new TaxiContract()
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{
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Name = player.Name,
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Position = player.Position
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});
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string msg = $"!{{02FCFF}}{player.Name} hat in der Straße {street} in {zone} ein Taxi gerufen.";
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ChatService.BroadcastJob(msg, taxiJob);
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player.SendChatMessage("!{02FCFF}Du hast erfolgreich ein Taxi zu deiner aktuellen Position gerufen.");
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}
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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@@ -1,4 +1,5 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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@@ -107,7 +108,48 @@ namespace ReallifeGamemode.Server.Managers
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JobBase job = GetJob(u.JobId.Value);
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player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name);
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dynamic data = null;
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if (job.Id == 1 && job.GetUsersInJob().Contains(player))
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{
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var taxiCalls = JobManager.GetJob<TaxiDriverJob>().TaxiContracts;
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if (!taxiCalls.Any(t => t.Driver.Handle == player.Handle))
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{ // Spieler in keiner aktiven Fahrt
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data = new
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{
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job.Id,
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Status = 0,
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JobData = new
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{
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TaxiCalls = taxiCalls
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.Where(t => t.Driver != null)
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.Select(t => new
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{
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t.Name,
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Distance = Math.Round(t.Position.DistanceTo(player.Position), 0)
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})
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.OrderBy(t => t.Distance)
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}
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};
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}
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else // Spieler in aktiver Fahrt
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{
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data = new
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{
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job.Id,
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Status = 1,
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JobData = new
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{
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taxiCalls.Where(t => t.Driver.Handle == player.Handle).First().Name
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}
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};
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}
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}
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var json = JsonConvert.SerializeObject(data);
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player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name, json);
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}
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[RemoteEvent("CLIENT:Job_StartJob")]
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@@ -152,15 +194,13 @@ namespace ReallifeGamemode.Server.Managers
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if (job.NeedVehicleToStart && player.Vehicle != null)
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{
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VehicleStreaming.SetEngineState(player.Vehicle, false);
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VehicleStreaming.SetLockStatus(player.Vehicle, false);
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player.WarpOutOfVehicle();
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}
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job.StopJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobPlayerExitVehicle(Client player, Vehicle veh)
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public void JobManagerPlayerExitVehicle(Client player, Vehicle veh)
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{
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User u = player.GetUser();
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@@ -174,5 +214,53 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void JobManagerPlayerEnterVehicle(Client player, Vehicle veh, sbyte seat)
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{
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ServerVehicle sVeh = veh.GetServerVehicle();
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if (sVeh == null) return;
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if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
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if (taxiContracts.Count() == 0) return;
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var contract = taxiContracts.First();
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taxiJob.TaxiContracts.Remove(contract);
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contract.Driver.SendChatMessage($"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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player.SendChatMessage($"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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}
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}
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[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
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public void TaxiJobAcceptCall(Client player, string name)
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
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{
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ChatService.Error(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
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return;
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}
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var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
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var target = NAPI.Player.GetPlayerFromName(name);
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if (target == null)
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{
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taxiJob.TaxiContracts.Remove(job);
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ChatService.Error(player, "Dieser Spieler ist nicht mehr online");
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return;
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}
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job.Driver = player;
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target.SendChatMessage($"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
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player.SendChatMessage($"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
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}
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}
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}
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16
ReallifeGamemode.Server/Util/TaxiContract.cs
Normal file
16
ReallifeGamemode.Server/Util/TaxiContract.cs
Normal file
@@ -0,0 +1,16 @@
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Util
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{
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class TaxiContract
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{
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public string Name { get; set; }
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public Vector3 Position { get; set; }
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public Client Driver { get; set; }
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}
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}
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