Add more types of moneytransfer
This commit is contained in:
@@ -1099,18 +1099,18 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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//TODO
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[Command("pay")]
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public void getType(Client player, string receiver, float amount)
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[Command("fpay")]
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public void FPay(Client player, string receiver, float amount)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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using (var getUser = new DatabaseContext())
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using (var getFaction = new DatabaseContext())
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{
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User receiverUser = getUser.Users.FirstOrDefault(u => u.Name == receiver);
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BankManager.TransferUserMoneyToUser(player.GetUser(), receiverUser, amount, "/PAY");
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Entities.Faction receiverUser = getFaction.Factions.FirstOrDefault(u => u.Name == receiver);
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BankManager.TransferUserMoneyToFaction(player.GetUser(), receiverUser, amount, "/FPAY");
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}
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}
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@@ -20,7 +20,7 @@ namespace reallife_gamemode.Server.Entities
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public int Id { get; set; }
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[StringLength(32)]
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public string Name { get; set; }
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public int BankAccount { get; set; }
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public float BankAccount { get; set; }
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public bool StateOwned { get; set; }
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}
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}
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@@ -34,22 +34,6 @@ namespace reallife_gamemode.Server.Extensions
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}
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}
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public static UserBankAccount GetUserBankAccount(this User user, DatabaseContext context = null)
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{
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using (DatabaseContext dbContext = new DatabaseContext())
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if (context == null)
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{
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using (context = new DatabaseContext())
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{
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return context.UserBankAccounts.FirstOrDefault(u => u.UserId == user.Id);
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}
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}
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else
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{
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return context.UserBankAccounts.FirstOrDefault(u => u.UserId == user.Id);
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}
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}
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public static bool IsLoggedIn(this Client player)
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{
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return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
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36
Server/Extensions/FactionExtension.cs
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36
Server/Extensions/FactionExtension.cs
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@@ -0,0 +1,36 @@
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Faction Extension (FactionExtension.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Extensions
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{
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public static class FactionExtension
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{
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public static FactionBankAccount GetFactionBankAccount(this Faction faction, DatabaseContext context = null)
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{
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using (DatabaseContext dbContext = new DatabaseContext())
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if (context == null)
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{
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using (context = new DatabaseContext())
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{
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return context.FactionBankAccounts.FirstOrDefault(u => u.FactionId == faction.Id);
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}
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}
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else
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{
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return context.FactionBankAccounts.FirstOrDefault(u => u.FactionId == faction.Id);
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}
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}
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}
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}
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36
Server/Extensions/UserExtension.cs
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36
Server/Extensions/UserExtension.cs
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@@ -0,0 +1,36 @@
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - User Extension (UserExtension.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Extensions
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{
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public static class UserExtension
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{
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public static UserBankAccount GetUserBankAccount(this User user, DatabaseContext context = null)
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{
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using (DatabaseContext dbContext = new DatabaseContext())
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if (context == null)
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{
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using (context = new DatabaseContext())
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{
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return context.UserBankAccounts.FirstOrDefault(u => u.UserId == user.Id);
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}
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}
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else
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{
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return context.UserBankAccounts.FirstOrDefault(u => u.UserId == user.Id);
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}
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}
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}
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}
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@@ -35,8 +35,80 @@ namespace reallife_gamemode.Server.Managers
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};
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transferMoney.BankAccountTransactionLogs.Add(transactionLog);
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sender.GetUserBankAccount().Balance -= amount;
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receiver.GetUserBankAccount().Balance += amount;
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sender.GetUserBankAccount(transferMoney).Balance -= amount;
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receiver.GetUserBankAccount(transferMoney).Balance += amount;
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transferMoney.SaveChanges();
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}
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}
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public static void TransferUserMoneyToFaction(User sender, Faction receiver, float amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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{
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var transactionLog = new Logs.BankAccountTransactionHistory
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{
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Sender = sender.Name,
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SenderBalance = sender.GetUserBankAccount().Balance,
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MoneySent = amount,
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Receiver = receiver.Name,
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ReceiverBalance = receiver.BankAccount,
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NewReceiverBalance = receiver.BankAccount += amount,
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NewSenderBalance = sender.GetUserBankAccount().Balance -= amount,
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Fee = 0,
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Origin = origin
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};
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transferMoney.BankAccountTransactionLogs.Add(transactionLog);
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sender.GetUserBankAccount(transferMoney).Balance -= amount;
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receiver.BankAccount += amount;
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transferMoney.SaveChanges();
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}
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}
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public static void TransferFactionMoneyToUser(Faction sender, User receiver, float amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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{
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var transactionLog = new Logs.BankAccountTransactionHistory
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{
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Sender = sender.Name,
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SenderBalance = sender.BankAccount,
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MoneySent = amount,
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Receiver = receiver.Name,
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ReceiverBalance = receiver.GetUserBankAccount().Balance,
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NewReceiverBalance = receiver.GetUserBankAccount().Balance += amount,
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NewSenderBalance = sender.BankAccount -= amount,
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Fee = 0,
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Origin = origin
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};
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transferMoney.BankAccountTransactionLogs.Add(transactionLog);
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sender.BankAccount -= amount;
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receiver.GetUserBankAccount(transferMoney).Balance += amount;
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transferMoney.SaveChanges();
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}
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}
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public static void TransferFactionMoneyToFaction(Faction sender, Faction receiver, float amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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{
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var transactionLog = new Logs.BankAccountTransactionHistory
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{
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Sender = sender.Name,
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SenderBalance = sender.GetFactionBankAccount().Balance,
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MoneySent = amount,
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Receiver = receiver.Name,
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ReceiverBalance = receiver.BankAccount,
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NewReceiverBalance = receiver.BankAccount += amount,
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NewSenderBalance = sender.BankAccount -= amount,
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Fee = 0,
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Origin = origin
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};
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transferMoney.BankAccountTransactionLogs.Add(transactionLog);
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sender.BankAccount -= amount;
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receiver.BankAccount += amount;
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transferMoney.SaveChanges();
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}
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}
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