diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs index 007804c1..22c81296 100644 --- a/ReallifeGamemode.Server/Events/Key.cs +++ b/ReallifeGamemode.Server/Events/Key.cs @@ -764,15 +764,15 @@ namespace ReallifeGamemode.Server.Events { if (!player.IsLoggedIn()) return; - if (!player.IsInVehicle) return; - if (player.VehicleSeat != 0) return; - if (player.GetData("healDecision") == true) { - player.SetData("healDecision", true); + player.SetData("healDecision", false); Medic.MakeHealDecision(player, false); } + if (!player.IsInVehicle) return; + if (player.VehicleSeat != 0) return; + GTANetworkAPI.Vehicle v = player.Vehicle; User u = player.GetUser(); diff --git a/ReallifeGamemode.Server/Factions/Medic/Medic.cs b/ReallifeGamemode.Server/Factions/Medic/Medic.cs index 0621881a..d89bba21 100644 --- a/ReallifeGamemode.Server/Factions/Medic/Medic.cs +++ b/ReallifeGamemode.Server/Factions/Medic/Medic.cs @@ -86,12 +86,12 @@ namespace ReallifeGamemode.Server.Factions.Medic var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target); if(decision == false) { - ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget + " hat den Heal abgelehnt"); + ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal abgelehnt"); return; } else { - ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget + " hat den Heal akzeptiert"); + ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal akzeptiert"); using var dbContext = new DatabaseContext(); { User targetUser = target.GetUser(dbContext);