Removed unnecessary databasecontext on register

This commit is contained in:
hydrant
2018-10-21 13:03:56 +02:00
parent 37a5d8861c
commit 7e66211728

View File

@@ -17,30 +17,30 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("OnPlayerRegister")]
public void OnPlayerRegister(Client player, string password)
{
using (var checkUser = new Model.DatabaseContext())
using (var dbContext = new Model.DatabaseContext())
{
var checkedUser = checkUser.Users.SingleOrDefault(b => b.Name == player.Name);
var checkedUser = dbContext.Users.SingleOrDefault(b => b.Name == player.Name);
if (checkedUser == null)
{
using (var registerUser = new Model.DatabaseContext())
var user = new Entities.User
{
var user = new Entities.User
{
Name = player.Name,
SocialClubName = player.SocialClubName,
Password = NAPI.Util.GetHashSha256(password)
};
registerUser.Users.Add(user);
registerUser.SaveChanges();
var userBankAccount = new Entities.UserBankAccount
{
UserId = user.Id,
Balance = 5000,
Active = true
};
registerUser.UserBankAccounts.Add(userBankAccount);
registerUser.SaveChanges();
}
Name = player.Name,
SocialClubName = player.SocialClubName,
Password = NAPI.Util.GetHashSha256(password)
};
dbContext.Users.Add(user);
dbContext.SaveChanges();
var userBankAccount = new Entities.UserBankAccount
{
UserId = user.Id,
Balance = 5000,
Active = true
};
dbContext.UserBankAccounts.Add(userBankAccount);
dbContext.SaveChanges();
player.TriggerEvent("registerSuccess");
NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING);
player.SetData("isLoggedIn", true);