Fix Client Medic Checkpoint
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@@ -320,7 +320,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
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mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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{
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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color: [255, 0, 0, 150],
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color: [255, 0, 0, 150],
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@@ -374,7 +374,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
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mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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{
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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color: [255, 0, 0, 150],
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color: [255, 0, 0, 150],
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@@ -430,7 +430,16 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
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mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
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if (activeTask && activeTask.Type == 1) {
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if (activeTask && activeTask.Type == 1) {
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activeCheckpoint.setCoords2(xPos, yPos, zPos, 0, 0, 0, false);
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(xPos, yPos, zPos - 2), 3.0,
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{
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direction: new mp.Vector3(xPos, yPos, zPos - 5),
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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});
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mp.game.ui.setNewWaypoint(xPos, yPos);
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mp.game.ui.setNewWaypoint(xPos, yPos);
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}
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}
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});
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});
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