Fix Client Medic Checkpoint

This commit is contained in:
VegaZ
2021-04-09 00:05:46 +02:00
parent 163f9ea689
commit 7f875c3c92

View File

@@ -320,7 +320,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{
direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150],
@@ -374,7 +374,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{
direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150],
@@ -430,7 +430,16 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
if (activeTask && activeTask.Type == 1) {
activeCheckpoint.setCoords2(xPos, yPos, zPos, 0, 0, 0, false);
activeCheckpoint.destroy();
activeCheckpoint = null;
activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(xPos, yPos, zPos - 2), 3.0,
{
direction: new mp.Vector3(xPos, yPos, zPos - 5),
color: [255, 0, 0, 150],
visible: true,
dimension: 0
});
mp.game.ui.setNewWaypoint(xPos, yPos);
}
});