Change to some medic commands. Add /heal
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@@ -227,15 +227,35 @@ namespace reallife_gamemode.Server.Commands
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player.SendChatMessage("~r~[FEHLER]~s~ Du kannst dich nicht selbst wiederbeleben!");
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player.SendChatMessage("~r~[FEHLER]~s~ Du kannst dich nicht selbst wiederbeleben!");
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return;
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return;
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}
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}
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player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
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deadPlayer.TriggerEvent("onPlayerRevived");
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deadPlayer.TriggerEvent("onPlayerRevived");
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deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
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deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
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deadPlayer.SetData("isDead", false);
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deadPlayer.SetData("isDead", false);
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NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
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NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
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deadPlayer.Health = 50;
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deadPlayer.Health = 50;
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}
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}
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[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
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public void CmdFactionMedicHealive(Client player, string receiver)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (player.IsInVehicle)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du kannst in einem Auto nicht heilen!");
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return;
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}
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Client target = ClientService.GetClientByNameOrId(receiver);
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target.Health = 100;
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target.SendNotification("Du wurdest von ~g~" + player.Name + " ~s~geheilt.", false);
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player.SendNotification("Du hast~g~" + target.Name + " ~s~geheilt.", false);
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}
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#endregion
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#endregion
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#region Global Fraktions Commands
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#region Global Fraktions Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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public void CmdFactionDuty(Client player)
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{
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{
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