fix taxifahrer & input freeze

This commit is contained in:
Michael
2020-07-15 16:05:36 +02:00
parent 4a17242071
commit 8001be2aa2
3 changed files with 11 additions and 10 deletions

View File

@@ -6,7 +6,7 @@
} }
body { body {
width: 640px width: 240px
} }
h4 { h4 {
@@ -16,15 +16,16 @@ h4 {
.taximeter-company { .taximeter-company {
background-color: #171717; background-color: #171717;
max-width: 100% max-width: 100%
} }
.taximeter-company__header { .taximeter-company__header {
text-align: center; text-align: center;
padding: 0; padding: 0;
margin: 0; margin: 0;
font-size: 170%; font-size: 100%;
font-family: DS-Digital; font-family: DS-Digital;
color: #ff0 color: #ff0;
} }
.taximeter { .taximeter {
@@ -33,7 +34,7 @@ h4 {
padding: 1em; padding: 1em;
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
background-color: #171717 background-color: #171717;
} }
.taximeter-element { .taximeter-element {
@@ -43,7 +44,7 @@ h4 {
} }
.taximeter-header { .taximeter-header {
font-size: 170%; font-size: 70%;
color: red; color: red;
font-family: DS-Digital font-family: DS-Digital
} }
@@ -53,7 +54,7 @@ h4 {
max-width: 100%; max-width: 100%;
margin: 0; margin: 0;
font-family: DS-Digital; font-family: DS-Digital;
font-size: 250%; font-size: 150%;
color: red; color: red;
display: block display: block
} }

View File

@@ -25,9 +25,8 @@ export default class InputHelper {
this.value = undefined; this.value = undefined;
const disableInput = [157, 158, 159, 32, 33, 34, 35]; const disableInput = [157, 158, 159, 32, 33, 34, 35];
mp.events.add("render", () => { mp.events.add("render", this.disableControls);
mp.game.controls.disableAllControlActions(0);
});
} }
private disableControls() { private disableControls() {

View File

@@ -85,8 +85,9 @@ namespace ReallifeGamemode.Server.Job
{ {
User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault(); User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
target.Handmoney -= amount; target.Handmoney -= amount;
player.GetUser(dbContext).Wage += amount;
dbContext.SaveChanges(); dbContext.SaveChanges();
target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney); //target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
} }
} }