Medic Fix die 10241581259
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@@ -26,7 +26,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static List<HealDecision> HealDecisions = new List<HealDecision>();
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public static int ReviveIncome = 100;
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public static int dutyMedics = 0;
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public static int reviveTaskTime = 240;
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public static int reviveTaskTime = 120;
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public class HealDecision
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{
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@@ -156,14 +156,14 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void UpdateTaskTimeLeft()
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{
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DateTime actualTime = DateTime.Now;
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if (ReviveTasks.Count != 0)
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{
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DateTime actualTime = DateTime.Now;
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foreach (var task in ReviveTasks)
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{
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if (task.MedicName != null)
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{
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var taskTimeLeft = Math.Abs((Int32)(((DateTimeOffset)actualTime).ToUnixTimeSeconds() - ((DateTimeOffset)task.Time).ToUnixTimeSeconds() - reviveTaskTime));
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var taskTimeLeft = Math.Abs((int)(((DateTimeOffset)actualTime).ToUnixTimeSeconds() - ((DateTimeOffset)task.Time).ToUnixTimeSeconds() - reviveTaskTime));
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task.TimeLeft = taskTimeLeft;
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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if(medic != null) medic.TriggerEvent("setTaskTimeLeft", taskTimeLeft);
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@@ -239,48 +239,6 @@ namespace ReallifeGamemode.Server.Factions.Medic
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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}
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[RemoteEvent("delReviveTaskMedic")]
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public static void delReviveTaskMedic(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.MedicName == player.Name);
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RemoveTaskFromList(task);
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}
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[RemoteEvent("CutMedicEarnings")]
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public void CutMedicEarnings(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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medic.TriggerEvent("cutMedicEarnings");
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}
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[RemoteEvent("PayCutMedicEarnings")]
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public void PayCutMedicEarnings(Player player)
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{
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using var dbContext = new DatabaseContext();
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{
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome / 4;
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 4}$ ~s~für die Fraktion verdient.");
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Medic.delReviveTaskMedic(player);
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("MedicTaskTimeout")]
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public void RemoveMedicTask(Player player)
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{
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Medic.delReviveTaskMedic(player);
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}
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[RemoteEvent("getTaskTimeLeft")]
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public void GetTaskTimeLeft(Player player, string victimName)
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{
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using var dbContext = new DatabaseContext();
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{
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var activeTaskTime = ReviveTasks.FirstOrDefault(t => t.MedicName == player.Name && t.Victim == victimName).TimeLeft;
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player.TriggerEvent("setTaskTimeLeft", activeTaskTime);
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}
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}
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public static void UpdateDutyMedics(int modifier)
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{
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