Show inventory for Admins
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@@ -6,6 +6,7 @@ using reallife_gamemode.Server.Commands;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -101,6 +102,32 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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public static void GetUserItemsAsAdmin(Client player, Entities.User user)
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{
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var inventoryWeight = 0;
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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string[][] items = new string[userItems.Count][];
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foreach (var item in userItems)
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{
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IItem iItem = GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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items[userItems.IndexOf(item)] = new string[6];
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items[userItems.IndexOf(item)][0] = iItem.Name;
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items[userItems.IndexOf(item)][1] = iItem.Description;
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items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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items[userItems.IndexOf(item)][5] = item.Id.ToString();
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}
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player.TriggerEvent("showInventoryToAdmin", user.Name, inventoryWeight, items);
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}
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}
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[RemoteEvent("saveInventory")]
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public void SavePlayerInventory(Client player, string itemArray)
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{
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@@ -147,9 +174,9 @@ namespace reallife_gamemode.Server.Managers
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var user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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List <UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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List<UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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var slotArr = Enumerable.Range(1, 20).ToList();
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allItemsByUser.ForEach(allItem =>
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{
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@@ -164,10 +191,34 @@ namespace reallife_gamemode.Server.Managers
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IItem iItem = GetItemById(item.ItemId);
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string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString()};
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string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
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player.TriggerEvent("addItem", newItem);
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player.TriggerEvent("addItem", JsonConvert.SerializeObject(newItem));
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}
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}
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[RemoteEvent("removeItemAsAdmin")]
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public void SavePlayerInventory(Client player, string amount, string userItemId, string targetPlayerName)
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{
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using (var context = new DatabaseContext())
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{
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UserItem fItem = context.UserItems.FirstOrDefault(j => j.Id == int.Parse(userItemId));
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Client targetPlayer = ClientService.GetClientByNameOrId(targetPlayerName);
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if (amount == "stack")
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{
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var itemSlot = fItem.Slot;
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targetPlayer.TriggerEvent("removeItem", userItemId, "stack");
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context.UserItems.Remove(fItem);
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}
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else if (amount == "one")
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{
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var itemSlot = fItem.Slot;
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targetPlayer.TriggerEvent("removeItem", userItemId, "one");
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fItem.Amount--;
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}
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context.SaveChanges();
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}
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}
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}
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}
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}
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