medic message revive auftrag angenommen

This commit is contained in:
2020-08-05 23:50:33 +02:00
parent e3ef3b2eb6
commit 80d4066221
2 changed files with 6 additions and 0 deletions

View File

@@ -77,6 +77,7 @@ namespace ReallifeGamemode.Server.Events
} }
User user = player.GetUser(); User user = player.GetUser();
if (user.JailTime <= 0) if (user.JailTime <= 0)
{ {
//MEDIC AUFTRAG //MEDIC AUFTRAG
@@ -92,6 +93,7 @@ namespace ReallifeGamemode.Server.Events
MedicName = "none" MedicName = "none"
}; };
Medic.AddTaskToList(reviveTask); Medic.AddTaskToList(reviveTask);
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true) if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{ {

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
using ReallifeGamemode.Server.Services;
/** /**
* @overview Life of German Reallife - Server Factions Medic Medic.cs * @overview Life of German Reallife - Server Factions Medic Medic.cs
@@ -84,10 +85,13 @@ namespace ReallifeGamemode.Server.Factions.Medic
[RemoteEvent("updateMedicTask")] [RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Player player, int type, int index, string medicName) public void UpdateMedicTasks(Player player, int type, int index, string medicName)
{ {
switch (type) switch (type)
{ {
case 0: case 0:
ReviveTasks[index].MedicName = medicName; ReviveTasks[index].MedicName = medicName;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + "hat den Reviveauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
break; break;
case 1: case 1: