improve color code removing in normal chat
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@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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using (var context = new DatabaseContext())
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@@ -111,12 +111,6 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("uninvite", "~m~Benutzung: ~s~/uninvite [Name]")]
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public void CmdFactionUninvite(Client player, string name)
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{
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}
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[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
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public void CmdFactionLc(Client player, string message)
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{
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@@ -126,7 +120,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMsg = "~y~[" + player.GetUser().Faction.Name + "] " + player.Name + ": " + message;
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@@ -190,21 +184,29 @@ namespace ReallifeGamemode.Server.Commands
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player.SendNotification("Du hast~g~" + target.Name + " ~s~geheilt.", false);
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}
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#endregion
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#region Global Fraktions Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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#region Staatsfraktionen (LSPD / FBI) Commands
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[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Name / ID] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
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public void CmdFactionWanted(Client player, string nameOrId, int amount, string reason)
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{
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if (player.GetData("duty") == false)
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User user = player.GetUser();
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if (user == null || (user.FactionId != 1 && user.FactionId != 2))
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{
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player.SetData("duty", true);
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player.SendNotification("~g~Du bist jetzt im Dienst!", false);
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ChatService.NotAuthorized(player);
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return;
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}
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else
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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player.SetData("duty", false);
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player.SendNotification("~r~Schönen Feierabend!", false);
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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targetUser.GiveWanteds(player, amount, reason);
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}
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#endregion
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#region Global Fraktions Commands
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#endregion
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}
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}
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