[*] Fixed Vehicle Invetory
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@@ -30,9 +30,8 @@ namespace ReallifeGamemode.Server.Events
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List<int> iAmount = new List<int>();
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List<int> iId = new List<int>();
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inventoryWeight = 0;
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int vehID = 0;
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if (veh.Position.DistanceTo(client.Position) < 2)
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if (veh.Position.DistanceTo(client.Position) < 2.5f)
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{
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if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen)
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{
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@@ -47,11 +46,11 @@ namespace ReallifeGamemode.Server.Events
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iName.Add(iItem.Name);
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iAmount.Add(vehItem.Amount);
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iId.Add(iItem.Id);
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vehID = vehItem.VehicleId;
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}
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var vehInv = new VehicleInventory
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{
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ID = vehID,
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ID = serverVehicle.Id,
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currentWeight = inventoryWeight,
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totalWeight = 250,
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ivehName = iName.ToArray(),
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@@ -59,11 +58,12 @@ namespace ReallifeGamemode.Server.Events
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ivehId = iId.ToArray()
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};
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vehicleInventory.Add(vehInv);
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}
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}
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client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
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return;
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}
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}
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}
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client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
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}
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}
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}
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}
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