[*] Fixed Vehicle Invetory

This commit is contained in:
Lukas Moungos
2019-09-14 16:10:52 +02:00
parent a91b72d2b8
commit 8185948575
3 changed files with 25 additions and 12 deletions

View File

@@ -30,9 +30,8 @@ namespace ReallifeGamemode.Server.Events
List<int> iAmount = new List<int>();
List<int> iId = new List<int>();
inventoryWeight = 0;
int vehID = 0;
if (veh.Position.DistanceTo(client.Position) < 2)
if (veh.Position.DistanceTo(client.Position) < 2.5f)
{
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen)
{
@@ -47,11 +46,11 @@ namespace ReallifeGamemode.Server.Events
iName.Add(iItem.Name);
iAmount.Add(vehItem.Amount);
iId.Add(iItem.Id);
vehID = vehItem.VehicleId;
}
var vehInv = new VehicleInventory
{
ID = vehID,
ID = serverVehicle.Id,
currentWeight = inventoryWeight,
totalWeight = 250,
ivehName = iName.ToArray(),
@@ -59,11 +58,12 @@ namespace ReallifeGamemode.Server.Events
ivehId = iId.ToArray()
};
vehicleInventory.Add(vehInv);
}
}
client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
return;
}
}
}
client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
}
}
}
}