Merge branch 'develop' into 'master'
[HOTFIX] v0.0.3-h1 See merge request log-gtav/reallife-gamemode!41
This commit is contained in:
@@ -35,9 +35,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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var reviveTaskMenuMedic;
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var insDate;
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/*mp.events.add("updateFactionBlips", (type, taskList) => {
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});
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});*/
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mp.events.add("showFactionInteractionLSPD", (userFactionId, isDuty, userFactionName, isFactionLeader) => {
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//LSPD
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@@ -64,8 +62,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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TaskMenuLSPD.SetRightLabel("");
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factionInteractionMenu.AddItem(TaskMenuLSPD);*/ //weiteres
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion.");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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@@ -108,7 +104,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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factionInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.InMenu = false;
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mp.events.callRemote("CLIENT:wantedlist");
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mp.events.callRemote("CLIENT:wantedlist");
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break;
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}
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});
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@@ -172,7 +168,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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var wList;
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mp.events.add("showWantedlist", (playersJson) => {
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if (wantedlistBrowser !== null) {
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wantedlistBrowser.destroy();
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wantedlistBrowser = null;
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@@ -193,7 +188,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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mp.events.add("removeWantedlist", () => {
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if (wantedlistBrowser == null) {
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return;
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}
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@@ -212,7 +206,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.gui.chat.activate(false);
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globalData.InMenu = true;
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var rPM = ((reviveTaskCountMedic === "0") ? "~r~" : "~g~");
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var hPM = ((healTaskCountMedic === "0") ? "~r~" : "~g~");
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var fPM = ((fireTaskCountMedic === "0") ? "~r~" : "~g~");
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@@ -238,7 +231,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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fireTaskMenuMedic.SetRightLabel(fPM + fireTaskCountMedic);
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factionInteractionMenu.AddItem(fireTaskMenuMedic);
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*/
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}
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}
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@@ -277,9 +269,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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});
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mp.events.add("showMedicTasks", (type, taskList) => {
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tasks = JSON.parse(taskList);
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//mp.events.call("sortFactionTasks", false);
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@@ -316,12 +306,12 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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{
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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});
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});
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reviveTaskMenuMedic.Close();
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mp.gui.chat.activate(true);
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globalData.InMenu = false;
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@@ -370,12 +360,12 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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});
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{
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direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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});
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healTaskMenuMedic.Close();
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mp.gui.chat.activate(true);
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globalData.InMenu = false;
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@@ -469,7 +459,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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mp.events.add("destroyMedicTaskCheckpoint", () => {
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if (activeCheckpoint) {
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if (activeCheckpoint && mp.checkpoints.exists(activeCheckpoint)) {
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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activeTask = null;
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@@ -486,7 +476,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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activeTask = null;
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deadRespawned = false;
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timeLeft = null;
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} else if (activeTask.Type == 1){
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} else if (activeTask.Type == 1) {
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activeCheckpoint.destroy();
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activeCheckpoint = null;
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mp.events.callRemote("delHealTaskAsMedic", activeTask.Victim);
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@@ -502,7 +492,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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mp.events.add('render', () => {
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if (activeTask) {
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rangeLeft = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true).toFixed(2);
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if (rangeLeft > 1.9) {
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@@ -14,7 +14,6 @@ let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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import { getStreetName, getZoneName } from '../streetnames';
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export default function (globalData: IGlobalData) {
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var menuClose = false;
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var accountItem = new UIMenuItem("Account", "Account Informationen");
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@@ -44,8 +43,6 @@ export default function (globalData: IGlobalData) {
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var groupRank = null;
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, jobDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, house: boolean) => {
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var accountData: AccountData = JSON.parse(accountDataJson);
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var jobData: JobData = JSON.parse(jobDataJson);
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//var ticket_amount = JSON.parse(ticket_amountJson);
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@@ -88,10 +85,7 @@ export default function (globalData: IGlobalData) {
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menu.AddItem(groupItem);
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menu.BindMenuToItem(getGroupMenu(group, menu), groupItem);
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}
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menu.AddItem(HouseItem);
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menu.AddItem(HouseItem);
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if (accountData.paycheck) {
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var p = accountData.paycheck;
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@@ -242,7 +236,7 @@ export default function (globalData: IGlobalData) {
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return accountMenu;
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}
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function getLicenseMenu(accdata: AccountData, data: Licenses, parentMenu: NativeUI.Menu, ): NativeUI.Menu {
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function getLicenseMenu(accdata: AccountData, data: Licenses, parentMenu: NativeUI.Menu,): NativeUI.Menu {
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var licenseMenu = new NativeUI.Menu("Lizenzen", mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
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var menuItem = new UIMenuItem("Auto Führerschein");
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@@ -305,17 +299,14 @@ export default function (globalData: IGlobalData) {
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globalData.InMenu = false;
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});
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}
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});
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return licenseMenu;
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}
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function getFactionMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
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factionMenu.Visible = false;
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if (vehData.length > 0) {
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@@ -327,7 +318,6 @@ export default function (globalData: IGlobalData) {
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return factionMenu;
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}
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function getFactionLeaderMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
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factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
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@@ -340,7 +330,6 @@ export default function (globalData: IGlobalData) {
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factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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factionMenu.ItemSelect.on((item, index) => {
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if (index === 0) { // Inviten
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globalData.InMenu = true;
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@@ -396,7 +385,7 @@ export default function (globalData: IGlobalData) {
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pilotSkillItem.SetRightLabel(jobdata.pilotskill + "/300")
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break;
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case 2:
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pilotSkillItem.SetRightLabel(jobdata.pilotskill + "/MAX")
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pilotSkillItem.SetRightLabel("MAX")
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break;
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}
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jobMenu.AddItem(pilotSkillItem);
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@@ -410,7 +399,7 @@ export default function (globalData: IGlobalData) {
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busSkillItem.SetRightLabel(jobdata.busskill + "/800")
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break;
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case 3:
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busSkillItem.SetRightLabel(jobdata.busskill + "/MAX")
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busSkillItem.SetRightLabel("MAX")
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break;
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}
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jobMenu.AddItem(busSkillItem);
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@@ -490,7 +479,6 @@ export default function (globalData: IGlobalData) {
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mp.events.callRemote("CLIENT:InteractionMenu_DeleteGroup", "Gruppe");
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break;
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}
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});
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return groupMenu;
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}
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@@ -505,11 +493,9 @@ export default function (globalData: IGlobalData) {
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servicesMenu.ItemSelect.on((item, index) => {
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if (index === 0) { // Taxi
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mp.events.callRemote("CLIENT:InteractionMenu_CallService_Taxi", getStreetName(), getZoneName());
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}
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else if (index === 1) { // Sanitäter
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mp.events.callRemote("CLIENT:InteractionMenu_CallService_Sani");
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}
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parentMenu.Close(true);
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});
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@@ -551,7 +537,6 @@ export default function (globalData: IGlobalData) {
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function getVehiclesMenuFaction(vehicles: VehicleData[], eventName: string, allowSell: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var desc = "Finden";
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var menu = new Menu("Fahrzeuge", desc, new Point(0, screenRes.y / 3), null, null);
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var items: string[] = ["Finden"];
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@@ -16,14 +16,6 @@ namespace ReallifeGamemode.Server.Commands
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{
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internal class UserCommands : Script
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{
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[Command("skill")]
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public void CmdUserSkill(Player player)
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{
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User user = player.GetUser(new DatabaseContext());
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player.SendChatMessage($"~c~BusSkill = {user.BusSkill}/800, PilotSkill = {user.PilotSkill}/300.");
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}
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[Command("id", "~m~Benutzung: ~s~/id [Name]")]
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public void CmdUserId(Player player, String targetname)
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{
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@@ -76,15 +76,18 @@ namespace ReallifeGamemode.Server.Events
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bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 200 * 200);
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if (copNearby)
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if (user.Wanteds > 0)
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{
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user.SetJailTime(true);
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Jail.Check_PutBehindBars(user);
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ChatService.HQMessage(user.Name + " wurde ins Gefängnis eingeliefert.");
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}
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else
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{
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ChatService.HQMessage(user.Name + " wurde soeben ins Krankenhaus eingeliefert.");
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if (copNearby)
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{
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user.SetJailTime(true);
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Jail.Check_PutBehindBars(user);
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ChatService.HQMessage(user.Name + " wurde ins Gefängnis eingeliefert.");
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}
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else
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{
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ChatService.HQMessage(user.Name + " wurde soeben ins Krankenhaus eingeliefert.");
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}
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}
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if (user.JailTime <= 0)
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@@ -272,11 +272,13 @@ namespace ReallifeGamemode.Server.Gangwar
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
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foreach (var o in owners)
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{
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o.TriggerEvent("CLIENT:loose");
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if (o != null)
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o.TriggerEvent("CLIENT:loose");
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}
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foreach (var a in attackers)
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{
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a.TriggerEvent("CLIENT:win");
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if (a != null)
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a.TriggerEvent("CLIENT:win");
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}
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this.Owner = FactionName;
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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