Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
332
Client/Gui/Inventory/inventory.js
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332
Client/Gui/Inventory/inventory.js
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@@ -0,0 +1,332 @@
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var show = false;
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var trading = false;
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const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0);
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let rxC = 0.5;
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let ryC = 0.5;
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let rWidth = 0.4;
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let sX = (screenX * 0.1 / 1000);
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let sY = (screenY * 0.1 / 1000);
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let eX = sX - 0.1;
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let eY = sY - 0.1;
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let sizeMul = 0.08;
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let yMul = 1.8;
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var inventoryWeight;
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var items = [[]];
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var grid = [];
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grid[0] = [0.3375, 0.305]
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grid[1] = [0.4195, 0.305]
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grid[2] = [0.5015, 0.305]
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grid[3] = [0.5835, 0.305]
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grid[4] = [0.6655, 0.305]
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grid[5] = [0.3375, 0.455]
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grid[6] = [0.4195, 0.455]
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grid[7] = [0.5015, 0.455]
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grid[8] = [0.5835, 0.455]
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grid[9] = [0.6655, 0.455]
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grid[10] = [0.3375, 0.605]
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grid[11] = [0.4195, 0.605]
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grid[12] = [0.5015, 0.605]
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grid[13] = [0.5835, 0.605]
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grid[14] = [0.6655, 0.605]
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grid[15] = [0.3375, 0.755]
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grid[16] = [0.4195, 0.755]
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grid[17] = [0.5015, 0.755]
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grid[18] = [0.5835, 0.755]
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grid[19] = [0.6655, 0.755]
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var mouseLDown = false;
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var mouseRDown = false;
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var hoverItem;
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var dragItem = null;
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var oldDragSlot;
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var actFreeSlot;
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var bufferItem = [];
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var stackToItem;
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mp.events.add("showInventory", (invWeight, itemArr) => {
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if (show === false) {
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mp.gui.chat.activate(false);
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mp.gui.cursor.show(true, true);
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inventoryWeight = invWeight;
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items = itemArr;
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show = true;
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mp.game.graphics.requestStreamedTextureDict("itemimages", true);
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} else {
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mp.events.callRemote('saveInventory', JSON.stringify(items));
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(false, false);
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show = false;
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages");
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}
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});
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mp.events.add("addItem", (item) => {
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items.push(item);
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});
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mp.events.add("render", () => {
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if (show === true) {
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var pos = mp.gui.cursor.position;
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mp.game.graphics.set2dLayer(1);
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//INVENTARHINTERGRUND
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mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200);
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mp.game.graphics.set2dLayer(2);
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//INVENTARÜBERSCHRIFT
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mp.game.graphics.drawText("Inventar ~g~(" + inventoryWeight + "/40000g)", [rxC, ryC - (rWidth / 1.20)], {
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font: 7,
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color: [112, 128, 144, 254],
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scale: [0.7, 0.7],
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outline: true,
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});
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//SLOTS [RECHTECKE] [SLOTZAHLEN]
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var tempSlot;
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for (var slots = 0; slots < grid.length; slots++) {
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mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
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mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - (sizeMul / 2) + 0.006, grid[slots][1] - (sizeMul / 2 * yMul)], {
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font: 7,
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color: [255, 69, 0, 254],
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scale: [0.3, 0.3],
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outline: true,
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});
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}
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mp.game.graphics.set2dLayer(3);
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//SPRITES + ITEMANZAHL
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for (var currentItem = 0; currentItem < items.length; currentItem++) {
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if (items[currentItem][4] !== "-1") {
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mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
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mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], {
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font: 0,
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color: [255, 255, 255, 255],
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scale: [0.25, 0.25],
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outline: true,
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});
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}
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}
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mp.game.graphics.set2dLayer(4);
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//WENN MAUS ÜBER ITEM
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if (isMouseOverItem(pos[0], pos[1]) && dragItem === null) {
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mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
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var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
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//NAME
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mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], {
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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outline: true,
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});
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//BESCHREIBUNG
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mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.35, 0.35],
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outline: true,
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});
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//EINZELGEWICHT
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mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.35, 0.35],
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outline: true,
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});
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}
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//WENN MOUSE DOWN
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if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null) {
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if (isMouseOverFreeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1])) {
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mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255);
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} else {
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mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255);
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}
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}
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}
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});
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function isMouseOverItem(cX, cY) {
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if (dragItem === null) {
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var x = cX / screenX;
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var y = cY / screenY;
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var a;
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var b;
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var c;
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for (var s = 0; s < 20; s++) {
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a = grid[s][0] - x;
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b = grid[s][1] - y;
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c = Math.sqrt(a * a + b * b);
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var invSlot = (s + 1);
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if (c < sizeMul / 2) {
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for (i = 0; i < items.length; i++) {
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if (parseInt(items[i][4]) === invSlot) {
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hoverItem = i;
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return true;
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}
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}
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}
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}
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}
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}
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function isMouseOverFreeSlot(cX2, cY2) {
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var x = cX2 / screenX;
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var y = cY2 / screenY;
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var a;
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var b;
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var c;
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var isItemOnSlot = 0;
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for (var s = 0; s < 20; s++) {
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a = grid[s][0] - x;
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b = grid[s][1] - y;
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c = Math.sqrt(a * a + b * b);
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var invSlot = (s + 1);
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if (c < sizeMul / 2) {
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for (i = 0; i < items.length; i++) {
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if (parseInt(items[i][4]) === invSlot) {
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isItemOnSlot++;
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}
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}
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if (isItemOnSlot === 0) {
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actFreeSlot = s + 1;
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return true;
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}
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}
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}
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}
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function isItemOverSameItem(cX2, cY2) {
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if (dragItem !== null) {
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var x = cX2 / screenX;
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var y = cY2 / screenY;
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var a;
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var b;
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var c;
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for (var s = 0; s < 20; s++) {
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a = grid[s][0] - x;
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b = grid[s][1] - y;
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c = Math.sqrt(a * a + b * b);
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var invSlot = (s + 1);
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if (c < sizeMul / 2) {
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for (i = 0; i < items.length; i++) {
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if (items[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot && items[hoverItem][4] !== items[i][4]) {
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stackToItem = i;
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return true;
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}
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}
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}
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}
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}
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}
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mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
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var cX = x / screenX;
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var cY = y / screenY;
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if (show) {
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//LINKE MAUSTASTE
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//RUNTER
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if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
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mouseLDown = true;
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if (isMouseOverItem(x, y) && dragItem === null) {
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dragItem = hoverItem;
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oldDragSlot = items[dragItem][4];
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items[dragItem][4] = "-1";
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}
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}
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//HOCH
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if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true) {
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mouseLDown = false;
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if (dragItem !== null) {
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if (isMouseOverFreeSlot(x, y)) {
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items[dragItem][4] = actFreeSlot;
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oldDragSlot = null;
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dragItem = null;
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hoverItem = null;
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} else if (isItemOverSameItem(x, y)) {
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var newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]);
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items[stackToItem][3] = newAmount.toString();
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items[dragItem][4] = "-1";
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dragItem = null;
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hoverItem = null;
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} else {
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items[dragItem][4] = oldDragSlot;
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dragItem = null;
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hoverItem = null;
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}
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}
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}
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//RECHTE MAUSTASTE
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//RUNTER
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if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false) {
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mouseRDown = true;
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if (isMouseOverItem(x, y) && dragItem === null) {
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dragItem = hoverItem;
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oldDragSlot = items[hoverItem][4];
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bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4], items[hoverItem][5]];
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items[hoverItem][3]--;
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}
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}
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//HOCH
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if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true) {
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mouseRDown = false;
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if (dragItem !== null) {
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if (isMouseOverFreeSlot(x, y)) {
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items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString(), "-1"]);
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if (items[hoverItem][3] === 0) {
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items[hoverItem][4] = "-1";
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}
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dragItem = null;
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hoverItem = null;
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} else if (isItemOverSameItem(x, y)) {
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items[stackToItem][3]++;
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items[hoverItem][4] = "-1";
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bufferItem = null;
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dragItem = null;
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hoverItem = null;
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} else {
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items[hoverItem][3]++;
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bufferItem = null;
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dragItem = null;
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hoverItem = null;
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}
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}
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}
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}
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});
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@@ -7,6 +7,7 @@
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//https://docs.microsoft.com/de-de/windows/desktop/inputdev/virtual-key-codes
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var chat = false;
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var showInventory = false;
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var showGui = true;
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const player = mp.players.local;
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@@ -43,11 +44,18 @@ mp.keys.bind(0x45, false, function () {
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});
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//I //Spielerliste
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//I //Inventar
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mp.keys.bind(0x49, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:I");
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//mp.events.call("showPlayerlist");
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mp.events.callRemote("keyPress:I");
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}
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});
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//J //Spielerliste
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mp.keys.bind(0x4A, false, function () {
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if (!chat) {
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mp.events.callRemote("keyPress:J");
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//mp.events.call("showPlayerlist");
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}
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});
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3
Client/dlcpacks/itemimages/dlc.rpf
Normal file
3
Client/dlcpacks/itemimages/dlc.rpf
Normal file
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:dcf279344c11eb9eac1801e56e6fa11172e577ff415363338c5f38d2d1152b31
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size 33792
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@@ -21,6 +21,7 @@ require('./Gui/deathscreen.js');
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require('./Gui/infobox.js');
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require('./Gui/nametags.js');
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require('./Gui/playerlist.js');
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require('./Gui/Inventory/inventory.js');
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require('./Login/main.js');
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Reference in New Issue
Block a user