Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
hydrant
2018-12-10 21:37:41 +01:00
23 changed files with 883 additions and 34 deletions

View File

@@ -11,6 +11,6 @@ variables:
build:
stage: build
only:
- develop
- develop@log-gtav/reallife-gamemode
script:
- "dotnet build -c ServerBuild"

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@@ -0,0 +1,332 @@
var show = false;
var trading = false;
const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0);
let rxC = 0.5;
let ryC = 0.5;
let rWidth = 0.4;
let sX = (screenX * 0.1 / 1000);
let sY = (screenY * 0.1 / 1000);
let eX = sX - 0.1;
let eY = sY - 0.1;
let sizeMul = 0.08;
let yMul = 1.8;
var inventoryWeight;
var items = [[]];
var grid = [];
grid[0] = [0.3375, 0.305]
grid[1] = [0.4195, 0.305]
grid[2] = [0.5015, 0.305]
grid[3] = [0.5835, 0.305]
grid[4] = [0.6655, 0.305]
grid[5] = [0.3375, 0.455]
grid[6] = [0.4195, 0.455]
grid[7] = [0.5015, 0.455]
grid[8] = [0.5835, 0.455]
grid[9] = [0.6655, 0.455]
grid[10] = [0.3375, 0.605]
grid[11] = [0.4195, 0.605]
grid[12] = [0.5015, 0.605]
grid[13] = [0.5835, 0.605]
grid[14] = [0.6655, 0.605]
grid[15] = [0.3375, 0.755]
grid[16] = [0.4195, 0.755]
grid[17] = [0.5015, 0.755]
grid[18] = [0.5835, 0.755]
grid[19] = [0.6655, 0.755]
var mouseLDown = false;
var mouseRDown = false;
var hoverItem;
var dragItem = null;
var oldDragSlot;
var actFreeSlot;
var bufferItem = [];
var stackToItem;
mp.events.add("showInventory", (invWeight, itemArr) => {
if (show === false) {
mp.gui.chat.activate(false);
mp.gui.cursor.show(true, true);
inventoryWeight = invWeight;
items = itemArr;
show = true;
mp.game.graphics.requestStreamedTextureDict("itemimages", true);
} else {
mp.events.callRemote('saveInventory', JSON.stringify(items));
mp.gui.chat.activate(true);
mp.gui.cursor.show(false, false);
show = false;
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages");
}
});
mp.events.add("addItem", (item) => {
items.push(item);
});
mp.events.add("render", () => {
if (show === true) {
var pos = mp.gui.cursor.position;
mp.game.graphics.set2dLayer(1);
//INVENTARHINTERGRUND
mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200);
mp.game.graphics.set2dLayer(2);
//INVENTARÜBERSCHRIFT
mp.game.graphics.drawText("Inventar ~g~(" + inventoryWeight + "/40000g)", [rxC, ryC - (rWidth / 1.20)], {
font: 7,
color: [112, 128, 144, 254],
scale: [0.7, 0.7],
outline: true,
});
//SLOTS [RECHTECKE] [SLOTZAHLEN]
var tempSlot;
for (var slots = 0; slots < grid.length; slots++) {
mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - (sizeMul / 2) + 0.006, grid[slots][1] - (sizeMul / 2 * yMul)], {
font: 7,
color: [255, 69, 0, 254],
scale: [0.3, 0.3],
outline: true,
});
}
mp.game.graphics.set2dLayer(3);
//SPRITES + ITEMANZAHL
for (var currentItem = 0; currentItem < items.length; currentItem++) {
if (items[currentItem][4] !== "-1") {
mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.25, 0.25],
outline: true,
});
}
}
mp.game.graphics.set2dLayer(4);
//WENN MAUS ÜBER ITEM
if (isMouseOverItem(pos[0], pos[1]) && dragItem === null) {
mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
//NAME
mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.4, 0.4],
outline: true,
});
//BESCHREIBUNG
mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
});
//EINZELGEWICHT
mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
});
}
//WENN MOUSE DOWN
if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null) {
if (isMouseOverFreeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1])) {
mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255);
} else {
mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255);
}
}
}
});
function isMouseOverItem(cX, cY) {
if (dragItem === null) {
var x = cX / screenX;
var y = cY / screenY;
var a;
var b;
var c;
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
var invSlot = (s + 1);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
hoverItem = i;
return true;
}
}
}
}
}
}
function isMouseOverFreeSlot(cX2, cY2) {
var x = cX2 / screenX;
var y = cY2 / screenY;
var a;
var b;
var c;
var isItemOnSlot = 0;
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
var invSlot = (s + 1);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
isItemOnSlot++;
}
}
if (isItemOnSlot === 0) {
actFreeSlot = s + 1;
return true;
}
}
}
}
function isItemOverSameItem(cX2, cY2) {
if (dragItem !== null) {
var x = cX2 / screenX;
var y = cY2 / screenY;
var a;
var b;
var c;
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
var invSlot = (s + 1);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (items[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot && items[hoverItem][4] !== items[i][4]) {
stackToItem = i;
return true;
}
}
}
}
}
}
mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
var cX = x / screenX;
var cY = y / screenY;
if (show) {
//LINKE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
mouseLDown = true;
if (isMouseOverItem(x, y) && dragItem === null) {
dragItem = hoverItem;
oldDragSlot = items[dragItem][4];
items[dragItem][4] = "-1";
}
}
//HOCH
if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true) {
mouseLDown = false;
if (dragItem !== null) {
if (isMouseOverFreeSlot(x, y)) {
items[dragItem][4] = actFreeSlot;
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else if (isItemOverSameItem(x, y)) {
var newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]);
items[stackToItem][3] = newAmount.toString();
items[dragItem][4] = "-1";
dragItem = null;
hoverItem = null;
} else {
items[dragItem][4] = oldDragSlot;
dragItem = null;
hoverItem = null;
}
}
}
//RECHTE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false) {
mouseRDown = true;
if (isMouseOverItem(x, y) && dragItem === null) {
dragItem = hoverItem;
oldDragSlot = items[hoverItem][4];
bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4], items[hoverItem][5]];
items[hoverItem][3]--;
}
}
//HOCH
if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true) {
mouseRDown = false;
if (dragItem !== null) {
if (isMouseOverFreeSlot(x, y)) {
items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString(), "-1"]);
if (items[hoverItem][3] === 0) {
items[hoverItem][4] = "-1";
}
dragItem = null;
hoverItem = null;
} else if (isItemOverSameItem(x, y)) {
items[stackToItem][3]++;
items[hoverItem][4] = "-1";
bufferItem = null;
dragItem = null;
hoverItem = null;
} else {
items[hoverItem][3]++;
bufferItem = null;
dragItem = null;
hoverItem = null;
}
}
}
}
});

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@@ -7,6 +7,7 @@
//https://docs.microsoft.com/de-de/windows/desktop/inputdev/virtual-key-codes
var chat = false;
var showInventory = false;
var showGui = true;
const player = mp.players.local;
@@ -43,10 +44,17 @@ mp.keys.bind(0x45, false, function () {
});
//I //Spielerliste
//I //Inventar
mp.keys.bind(0x49, false, function () {
if (!chat) {
mp.events.callRemote("keyPress:I");
}
});
//J //Spielerliste
mp.keys.bind(0x4A, false, function () {
if (!chat) {
mp.events.callRemote("keyPress:J");
//mp.events.call("showPlayerlist");
}
});

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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:dcf279344c11eb9eac1801e56e6fa11172e577ff415363338c5f38d2d1152b31
size 33792

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@@ -21,6 +21,7 @@ require('./Gui/deathscreen.js');
require('./Gui/infobox.js');
require('./Gui/nametags.js');
require('./Gui/playerlist.js');
require('./Gui/Inventory/inventory.js');
require('./Login/main.js');

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@@ -35,6 +35,11 @@ namespace reallife_gamemode
NAPI.Server.SetAutoRespawnAfterDeath(false);
NAPI.Data.SetWorldData("playerCreatorDimension", 0);
InventoryManager.LoadItems();
TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
TuningManager.AddTuningGarage(new Vector3(732, -1088, 21));
TuningManager.AddTuningGarage(new Vector3(-1155, -2006, 12));
TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5)); // Downtown LS
TuningManager.AddTuningGarage(new Vector3(732, -1088, 21)); // LS Intersection
TuningManager.AddTuningGarage(new Vector3(-1155, -2006, 12)); // LS Airport
@@ -47,6 +52,7 @@ namespace reallife_gamemode
FactionHelper.CheckFactionBankAccounts();
BusinessManager.LoadBusinesses();
TempBlip tempBlip = new TempBlip()
{
Color = 1,

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@@ -57,6 +57,9 @@ namespace reallife_gamemode.Model
public DbSet<Server.Entities.UserBankAccount> UserBankAccounts { get; set; }
//Inventar
public DbSet<Server.Entities.UserItem> UserItems { get; set; }
//Faction
public DbSet<Server.Entities.Faction> Factions { get; set; }
public DbSet<Server.Entities.FactionBankAccount> FactionBankAccounts { get; set; }

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@@ -14,6 +14,8 @@ using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
using reallife_gamemode.Server.Managers;
using reallife_gamemode.Server.Inventory.Items;
using reallife_gamemode.Server.Inventory.Interfaces;
using reallife_gamemode.Server.Saves;
using reallife_gamemode.Server.Business;
using System.Text.RegularExpressions;
@@ -28,6 +30,74 @@ namespace reallife_gamemode.Server.Commands
{
public class Admin : Script
{
[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
public void CmdAdminEat(Client player, string item)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
IItem iItem = InventoryManager.GetItemByName(item);
if(iItem == null)
{
player.SendChatMessage("Dieses Essen existiert nicht.");
return;
}
List<UserItem> itemList = player.GetUser().GetItems();
UserItem eatItem = itemList.FirstOrDefault(i => i.ItemId == iItem.Id);
if(eatItem == null)
{
player.SendChatMessage("Du hast dieses Item nicht");
return;
}
if(iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(eatItem, player);
}
}
[Command("myitems")]
public void CmdAdminMyItems(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
List<UserItem> itemList = player.GetUser().GetItems();
foreach (var item in itemList)
{
IItem iitem = InventoryManager.GetItemById(item.ItemId);
player.SendChatMessage("Item: ~g~" + item.Amount + " " + iitem.Name);
}
}
[Command("giveitem", "~m~Benutzung: ~s~/giveitem [Target] [Item ID] [Anzahl]")]
public void CmdAdminGiveItem(Client player, string targetname, int itemId, int amount)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByNameOrId(targetname);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
UserItem item = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount};
InventoryManager.AddItemToInventory(target, item);
}
#region Support
[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]

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@@ -3,6 +3,7 @@ using reallife_gamemode.Model;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
@@ -131,6 +132,13 @@ namespace reallife_gamemode.Server.Entities
}
}
public List<UserItem> GetItems()
{
using(var dbContext = new DatabaseContext())
{
return dbContext.UserItems.ToList().FindAll(u => u.UserId == this.Id);
}
}
public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)

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@@ -0,0 +1,34 @@
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
/**
* @overview Life of German Reallife - Entities UserItem (UserItem.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class UserItem
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public int ItemId { get; set; }
[ForeignKey("User")]
public int UserId { get; set; }
public User User { get; set; }
public int Amount { get; set; }
public int Slot { get; set; }
}
}

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@@ -7,6 +7,7 @@ using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Inventory.Interfaces;
using reallife_gamemode.Server.Managers;
using reallife_gamemode.Server.Saves;
using reallife_gamemode.Server.Services;
@@ -24,6 +25,7 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("keyPress:NUM2")]
public void KeyPressNUM2(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.GetData("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
{
TempBlip tempBlip = NAPI.Data.GetWorldData("blipTemplate");
@@ -35,6 +37,7 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("keyPress:E")]
public void KeyPressE(Client player)
{
if (!player.IsLoggedIn()) return;
var user = player.GetUser();
if (user?.FactionId != null)
{
@@ -107,6 +110,13 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("keyPress:I")]
public void KeyPressI(Client player)
{
if (!player.IsLoggedIn()) return;
InventoryManager.GetUserItems(player);
}
[RemoteEvent("keyPress:J")]
public void KeyPressJ(Client player)
{
if (!player.IsLoggedIn()) return;
List<Client> players = NAPI.Pools.GetAllPlayers();
List<ListPlayer> ListPlayers = new List<ListPlayer>();
@@ -126,6 +136,7 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("keyPress:K")]
public void KeyPressK(Client player)
{
if (!player.IsLoggedIn()) return;
var user = player.GetUser();
if (user?.FactionId != null)
{
@@ -178,11 +189,13 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("keyPress:L")]
public void KeyPressL(Client player)
{
if (!player.IsLoggedIn()) return;
DoorManager.ChangeDoorState(player);
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
@@ -192,6 +205,7 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.IsInVehicle)
{
player.Seatbelt = !player.Seatbelt;

View File

@@ -56,34 +56,9 @@ namespace reallife_gamemode.Server.Events
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
userBankAccount.Balance = userBankAccount.Balance;
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
var userItems = loginUser.UserItems.ToList().FindAll(u => u.UserId == user.Id);
player.SetData("items", userItems);
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
if (user.Dead == true)
{
//player.TriggerEvent("startDeathTimer");
//player.SetData("isDead", true);
//TODO: Deathlog entfernen
player.Health = 0;
}
else
{
player.SetData("isDead", false);
}
if (user.CharacterId == null)
{
var currentPlayerCreatorDimension = (uint) NAPI.Data.GetWorldData("playerCreatorDimension");
@@ -100,6 +75,24 @@ namespace reallife_gamemode.Server.Events
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
}
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
player.Health = 0;
}
else
{
player.TriggerEvent("startDeathTimer", false);
player.Health = 0;
}
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
}
}

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@@ -0,0 +1,18 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Interfaces DroppableItem (IDroppableItem.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Interfaces
{
public interface IDroppableItem
{
void Drop(Client player);
}
}

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@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Interfaces Item (IItem.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Interfaces
{
public interface IItem
{
int Id { get; }
string Name { get; }
string Description { get; }
int Gewicht { get; }
string Einheit { get; }
}
}

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@@ -0,0 +1,19 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Interfaces UsableItem (IUsableItem.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Interfaces
{
public interface IUsableItem
{
void Use(UserItem uItem, Client player);
}
}

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@@ -0,0 +1,23 @@
using reallife_gamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Items
{
public class Cheeseburger : FoodItem, IItem
{
public int Id => 2;
public string Name => "Cheeseburger";
public string Description => "Wie der Hamburger, nur mit Käse.";
public int Gewicht => 320;
public string Einheit => "g";
public override int HpAmount => 20;
}
}

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@@ -0,0 +1,23 @@
using reallife_gamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Items
{
public class Chickenburger : FoodItem, IItem
{
public int Id => 3;
public string Name => "Chickenburger";
public string Description => "Hühnchenburger";
public int Gewicht => 330;
public string Einheit => "g";
public override int HpAmount => 25;
}
}

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@@ -0,0 +1,23 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Inventory.Interfaces;
using reallife_gamemode.Server.Managers;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Inventory.Items
{
public abstract class FoodItem : IUsableItem
{
public abstract int HpAmount { get; }
public void Use(UserItem uItem, Client player)
{
player.Health += HpAmount;
player.SendChatMessage("Du hast einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.");
InventoryManager.RemoveUserItem(player.GetUser(), uItem);
}
}
}

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using reallife_gamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Items
{
public class Hamburger : FoodItem, IItem
{
public int Id => 1;
public string Name => "Hamburger";
public string Description => "Ein leckerer Hamburger.";
public int Gewicht => 300;
public string Einheit => "g";
public override int HpAmount => 20;
}
}

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using reallife_gamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Items
{
public class Holz : FoodItem, IItem
{
public int Id => 4;
public string Name => "Holz";
public string Description => "Ich und mein Holz.";
public int Gewicht => 1000;
public string Einheit => "g";
public override int HpAmount => 20;
}
}

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using reallife_gamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Inventory.Items
{
public class Kraftstoff : FoodItem, IItem
{
public int Id => 5;
public string Name => "Kraftstoff";
public string Description => "Der Stoff gibt dir Kraft.";
public int Gewicht => 1000;
public string Einheit => "g";
public override int HpAmount => 20;
}
}

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using GTANetworkAPI;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Commands;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
/**
* @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs)
* @author hydrant, VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
{
public class InventoryManager : Script
{
public static List<IItem> itemList;
public static void LoadItems()
{
itemList = new List<IItem>();
Type[] allTypes = Assembly.GetExecutingAssembly().GetTypes();
foreach (Type item in allTypes)
{
if (item.GetInterfaces().Contains((typeof(IItem))))
{
NAPI.Util.ConsoleOutput($"Loading Item {item.Name}");
if (Activator.CreateInstance(item) is IItem o)
{
if (GetItemById(o.Id) != null)
{
throw new InvalidOperationException($"Double ItemID found: {o.Id} | {o.Name}");
}
itemList.Add(o);
}
}
}
}
public static IItem GetItemById(int id)
{
return itemList.Find(i => i.Id == id);
}
public static IItem GetItemByName(string name)
{
return itemList.Find(i => i.Name.ToLower() == name.ToLower());
}
public static void RemoveUserItem(Entities.User user, UserItem item)
{
using (var dbContext = new DatabaseContext())
{
var userItem = dbContext.UserItems.FirstOrDefault(i => i.Id == item.Id);
userItem.Amount--;
dbContext.SaveChanges();
if (userItem.Amount == 0)
{
dbContext.Remove(userItem);
dbContext.SaveChanges();
}
}
}
public static void GetUserItems(Client player)
{
var user = player.GetUser();
var inventoryWeight = 0;
using (var context = new DatabaseContext())
{
List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
string[][] items = new string[userItems.Count][];
foreach (var item in userItems)
{
IItem iItem = GetItemById(item.ItemId);
var currentItemWeight = iItem.Gewicht * item.Amount;
inventoryWeight += currentItemWeight;
items[userItems.IndexOf(item)] = new string[6];
items[userItems.IndexOf(item)][0] = iItem.Name;
items[userItems.IndexOf(item)][1] = iItem.Description;
items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
items[userItems.IndexOf(item)][3] = item.Amount.ToString();
items[userItems.IndexOf(item)][4] = item.Slot.ToString();
items[userItems.IndexOf(item)][5] = item.Id.ToString();
}
player.TriggerEvent("showInventory", inventoryWeight, items);
}
}
[RemoteEvent("saveInventory")]
public void SavePlayerInventory(Client player, string itemArray)
{
var user = player.GetUser();
var items = JsonConvert.DeserializeObject<string[][]>(itemArray);
//player.SendChatMessage(items);
using (var context = new DatabaseContext())
{
for (var i = 0; i < items.Length; i++)
{
UserItem cItem = new UserItem
{
Amount = int.Parse(items[i][3]),
ItemId = GetItemByName(items[i][0]).Id,
UserId = user.Id,
Slot = int.Parse(items[i][4]),
};
if (int.Parse(items[i][5]) == -1)
{
context.UserItems.Add(cItem);
}
else if (cItem.Slot == -1)
{
UserItem fItem = context.UserItems.FirstOrDefault(j => j.Id == int.Parse(items[i][5]));
context.UserItems.Remove(fItem);
}
else
{
UserItem fItem = context.UserItems.FirstOrDefault(j => j.Id == int.Parse(items[i][5]));
fItem.Amount = cItem.Amount;
fItem.Slot = cItem.Slot;
}
}
context.SaveChanges();
}
}
public static void AddItemToInventory(Client player, UserItem item)
{
var user = player.GetUser();
using (var context = new DatabaseContext())
{
List <UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
var slotArr = Enumerable.Range(1, 20).ToList();
allItemsByUser.ForEach(allItem =>
{
if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
});
int newSlot = slotArr.Min();
item.Slot = newSlot;
context.UserItems.Add(item);
context.SaveChanges();
IItem iItem = GetItemById(item.ItemId);
string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString()};
player.TriggerEvent("addItem", newItem);
}
}
}
}

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@@ -6,6 +6,14 @@
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<GenerateBindingRedirectsOutputType>true</GenerateBindingRedirectsOutputType>
</PropertyGroup>
<ItemGroup>
<None Remove="meta.xml" />
</ItemGroup>
<ItemGroup>
<Content Include="meta.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="2.1.4" />