Rework deathdate in ReviveTasks
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@@ -161,6 +161,25 @@ namespace ReallifeGamemode.Server.Commands
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#region Mapping / Entwicklung
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[Command("fakedeath", "~m~Benutzung: ~s~/fakedeath")] //Für Testing
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public void CmdFakeDeath(Player player)
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{
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MedicTask reviveTask = new MedicTask()
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{
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Victim = "Test",
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Position = new Vector3(1157.56f, -1510.56f, 34.8434f),
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CauseOfDeath = "FAKE",
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = MedicTaskType.REVIVE,
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MedicName = "none",
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};
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Int32[] deathTimes = new Int32[] { 1613155414, 1613155340, 1613155222 };
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player.SendChatMessage("SERVER: " + reviveTask.Time.ToString());
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player.TriggerEvent("serializeString", JsonConvert.SerializeObject(reviveTask), JsonConvert.SerializeObject(deathTimes));
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}
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[Command("team", "~m~Benutzung: ~s~/team")]
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public void CmdAdminTeam(Player player)
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{
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