Rework deathdate in ReviveTasks
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@@ -7,6 +7,7 @@ using ReallifeGamemode.Services;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using Microsoft.EntityFrameworkCore;
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using System;
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/**
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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@@ -76,15 +77,21 @@ namespace ReallifeGamemode.Server.Factions.Medic
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switch (type)
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{
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case 0:
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
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List<long> deathTimes = new List<long>();
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foreach(var task in ReviveTasks)
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{
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deathTimes.Add(((DateTimeOffset)task.Time).ToUnixTimeSeconds());
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}
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks), JsonConvert.SerializeObject(deathTimes));
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break;
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case 1:
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks), null);
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break;
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case 2:
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks), null);
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break;
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}
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}
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