Rework deathdate in ReviveTasks

This commit is contained in:
VegaZ
2021-02-13 17:26:09 +01:00
parent 02f0943e11
commit 81fc9f6c6e
3 changed files with 38 additions and 8 deletions

View File

@@ -7,6 +7,7 @@ using ReallifeGamemode.Services;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using Microsoft.EntityFrameworkCore;
using System;
/**
* @overview Life of German Reallife - Server Factions Medic Medic.cs
@@ -76,15 +77,21 @@ namespace ReallifeGamemode.Server.Factions.Medic
switch (type)
{
case 0:
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
List<long> deathTimes = new List<long>();
foreach(var task in ReviveTasks)
{
deathTimes.Add(((DateTimeOffset)task.Time).ToUnixTimeSeconds());
}
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks), JsonConvert.SerializeObject(deathTimes));
break;
case 1:
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks), null);
break;
case 2:
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks), null);
break;
}
}