Rework deathdate in ReviveTasks
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@@ -13,6 +13,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var player = mp.players.local;
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var player = mp.players.local;
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var tasks;
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var tasks;
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var deathSeconds;
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var initTasks;
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var initTasks;
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var newTasks;
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var newTasks;
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var sorting = 0;
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var sorting = 0;
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@@ -37,10 +38,12 @@ export default function factionInteraction(globalData: IGlobalData) {
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var factionInteractionMenu;
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var factionInteractionMenu;
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var healTaskMenuMedic;
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var healTaskMenuMedic;
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var reviveTaskMenuMedic;
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var reviveTaskMenuMedic;
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var insDate;
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/*mp.events.add("updateFactionBlips", (type, taskList) => {
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/*mp.events.add("updateFactionBlips", (type, taskList) => {
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});
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});*/
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});*/
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mp.events.add("showFactionInteractionLSPD", (userFactionId, isDuty, userFactionName, isFactionLeader) => {
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mp.events.add("showFactionInteractionLSPD", (userFactionId, isDuty, userFactionName, isFactionLeader) => {
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//LSPD
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//LSPD
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let ticketTaskMenuLSPD;
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let ticketTaskMenuLSPD;
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@@ -284,9 +287,10 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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});
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mp.events.add("showMedicTasks", (type, taskList) => {
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mp.events.add("showMedicTasks", (type, taskList, deathTimes) => {
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tasks = JSON.parse(taskList);
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tasks = JSON.parse(taskList);
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deathSeconds = JSON.parse(deathTimes);
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if (sorting === 0) {
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if (sorting === 0) {
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initTasks = tasks;
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initTasks = tasks;
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}
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}
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@@ -332,7 +336,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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dimension: 0
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dimension: 0
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});
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});
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reviveTaskMenuMedic.Close();
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reviveTaskMenuMedic.Close();
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deathTime = tasks[index].Time;
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deathTime = deathSeconds[index];
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mp.gui.chat.activate(true);
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mp.gui.chat.activate(true);
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globalData.InMenu = false;
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globalData.InMenu = false;
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ambulanceImagePos = 0.325
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ambulanceImagePos = 0.325
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@@ -523,10 +527,10 @@ export default function factionInteraction(globalData: IGlobalData) {
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var currentDate = new Date();
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var currentDate = new Date();
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if (deadRespawned == false) {
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if (deadRespawned == false) {
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timeLeft = Math.round(Math.abs(deathTime.getTime() - 30 - Math.floor(currentDate.getTime() / 1000)));
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timeLeft = Math.round(Math.abs(deathTime - 30 - Math.floor(currentDate.getTime() / 1000)));
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if (timeLeft < 1) mp.events.call("cutMedicEarnings");
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if (timeLeft < 1) mp.events.call("cutMedicEarnings");
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} else {
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} else {
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timeLeft = Math.round(Math.abs(deathTime.getTime() - 60 - Math.floor(currentDate.getTime() / 1000)));
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timeLeft = Math.round(Math.abs(deathTime - 60 - Math.floor(currentDate.getTime() / 1000)));
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if (timeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint");
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if (timeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint");
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}
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}
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@@ -161,6 +161,25 @@ namespace ReallifeGamemode.Server.Commands
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#region Mapping / Entwicklung
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#region Mapping / Entwicklung
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[Command("fakedeath", "~m~Benutzung: ~s~/fakedeath")] //Für Testing
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public void CmdFakeDeath(Player player)
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{
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MedicTask reviveTask = new MedicTask()
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{
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Victim = "Test",
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Position = new Vector3(1157.56f, -1510.56f, 34.8434f),
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CauseOfDeath = "FAKE",
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = MedicTaskType.REVIVE,
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MedicName = "none",
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};
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Int32[] deathTimes = new Int32[] { 1613155414, 1613155340, 1613155222 };
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player.SendChatMessage("SERVER: " + reviveTask.Time.ToString());
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player.TriggerEvent("serializeString", JsonConvert.SerializeObject(reviveTask), JsonConvert.SerializeObject(deathTimes));
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}
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[Command("team", "~m~Benutzung: ~s~/team")]
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[Command("team", "~m~Benutzung: ~s~/team")]
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public void CmdAdminTeam(Player player)
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public void CmdAdminTeam(Player player)
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{
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{
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@@ -7,6 +7,7 @@ using ReallifeGamemode.Services;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using System;
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/**
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/**
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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@@ -76,15 +77,21 @@ namespace ReallifeGamemode.Server.Factions.Medic
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switch (type)
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switch (type)
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{
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{
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case 0:
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case 0:
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
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List<long> deathTimes = new List<long>();
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foreach(var task in ReviveTasks)
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{
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deathTimes.Add(((DateTimeOffset)task.Time).ToUnixTimeSeconds());
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}
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks), JsonConvert.SerializeObject(deathTimes));
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break;
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break;
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case 1:
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case 1:
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks), null);
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break;
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break;
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case 2:
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case 2:
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks), null);
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break;
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break;
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}
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}
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}
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}
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