[+] Finished Payday-System
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@@ -181,5 +181,39 @@ namespace ReallifeGamemode.Server.Finance
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ChatService.SendMessage(client, "~g~[PAYDAY]~s~ Du hast einen Payday von ~r~$" + paycheck.Amount + "~s~ bekommen.");
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}
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public static void PaydayTimer()
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{
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System.Timers.Timer timer = new System.Timers.Timer(60000);
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timer.Start();
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timer.Elapsed += Timer_Elapsed;
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}
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private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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foreach (var player in NAPI.Pools.GetAllPlayers())
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{
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User user = player.GetUser();
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if (player.IsLoggedIn())
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{
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if (user.PaydayTimer <= 0)
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{
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Economy.SetPaycheck(player, user.Wage);
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return;
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}
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if (user.PaydayTimer > 0)
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{
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using (var dbContext = new DatabaseContext())
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{
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player.GetUser(dbContext).PaydayTimer -= 1;
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dbContext.SaveChanges();
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}
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}
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}
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}
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}
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}
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}
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