add GEZ
This commit is contained in:
@@ -127,6 +127,10 @@ export default function (globalData: IGlobalData) {
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item.SetRightLabel("~r~- $" + moneyFormat(Number(p.healthInsurance.toFixed(2))));
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item.SetRightLabel("~r~- $" + moneyFormat(Number(p.healthInsurance.toFixed(2))));
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paycheckMenu.AddItem(item);
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paycheckMenu.AddItem(item);
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item = new UIMenuItem("Rundfunkbeitrag");
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item.SetRightLabel("~r~- $" + moneyFormat(Number(p.gez.toFixed(2))));
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paycheckMenu.AddItem(item);
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item = new UIMenuItem("Einkommensteuer");
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item = new UIMenuItem("Einkommensteuer");
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item.SetRightLabel(moneyFormat(Number((p.financialInterest * 100).toFixed(3))) + "%");
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item.SetRightLabel(moneyFormat(Number((p.financialInterest * 100).toFixed(3))) + "%");
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1
ReallifeGamemode.Client/global.d.ts
vendored
1
ReallifeGamemode.Client/global.d.ts
vendored
@@ -48,6 +48,7 @@ declare type Paycheck = {
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amount: number;
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amount: number;
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rentalFees: number;
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rentalFees: number;
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healthInsurance: number;
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healthInsurance: number;
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gez: number;
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factionMoney: number;
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factionMoney: number;
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otheramount: number;
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otheramount: number;
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}
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}
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@@ -110,6 +110,19 @@ namespace ReallifeGamemode.Server.Finance
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healthInsurance = 150;
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healthInsurance = 150;
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}
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}
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int gez = (int)((bankAccount + user.Handmoney) * 0.001);
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if (gez < 0)
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{
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gez = 0;
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}
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if (gez > 150)
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{
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gez = 150;
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}
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int? factionMoney = null;
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int? factionMoney = null;
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if (user.Faction != null && user.FactionRank != null)
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if (user.Faction != null && user.FactionRank != null)
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@@ -127,9 +140,9 @@ namespace ReallifeGamemode.Server.Finance
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factionMoney = factionWage;
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factionMoney = factionWage;
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}
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}
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int otheramount = user.otheramount;
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int otheramount = user.otheramount;
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int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + (factionMoney ?? 0) + otheramount;
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int amount = wage - (int)(wage * financialInterest) - vehicleTaxation - (int)propertyTax + (int)financialHelp - rentalFees - healthInsurance + gez + (factionMoney ?? 0) + otheramount;
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Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, factionMoney, otheramount);
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Paycheck paycheck = new Paycheck(financialHelp, financialInterest, vehicleTaxation, propertyTax, wage, amount, rentalFees, healthInsurance, gez, factionMoney, otheramount);
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Paychecks[user.Id] = paycheck;
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Paychecks[user.Id] = paycheck;
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ReleasePayDay(client, paycheck, minusJail);
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ReleasePayDay(client, paycheck, minusJail);
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}
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}
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@@ -178,6 +191,7 @@ namespace ReallifeGamemode.Server.Finance
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u.BankAccount.Balance + paycheck.Amount,
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u.BankAccount.Balance + paycheck.Amount,
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paycheck.Wage,
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paycheck.Wage,
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paycheck.FinancialInterest,
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paycheck.FinancialInterest,
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paycheck.gez,
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paycheck.otheramount);
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paycheck.otheramount);
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u.BankAccount.Balance += paycheck.Amount;
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u.BankAccount.Balance += paycheck.Amount;
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@@ -192,6 +206,10 @@ namespace ReallifeGamemode.Server.Finance
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += (int)(paycheck.HealthInsurance);
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += (int)(paycheck.HealthInsurance);
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logger.LogInformation("Medic faction got a health insurance payment of {0} dollars from player {1}", paycheck.HealthInsurance, client.Name);
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logger.LogInformation("Medic faction got a health insurance payment of {0} dollars from player {1}", paycheck.HealthInsurance, client.Name);
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 9).First().BankAccount.Balance += (int)(paycheck.gez);
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logger.LogInformation("Medic faction got a gez payment of {0} dollars from player {1}", paycheck.gez, client.Name);
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if (rentals.Any())
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if (rentals.Any())
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{
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{
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foreach (var rental in rentals)
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foreach (var rental in rentals)
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@@ -28,13 +28,16 @@ namespace ReallifeGamemode.Server.Finance
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[JsonProperty("healthInsurance")]
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[JsonProperty("healthInsurance")]
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public int HealthInsurance { get; set; } = 0;
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public int HealthInsurance { get; set; } = 0;
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[JsonProperty("gez")]
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public int gez { get; set; } = 0;
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[JsonProperty("factionMoney")]
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[JsonProperty("factionMoney")]
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public int? FactionMoney { get; set; } = 0;
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public int? FactionMoney { get; set; } = 0;
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[JsonProperty("otheramount")]
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[JsonProperty("otheramount")]
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public int? otheramount { get; set; } = 0;
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public int? otheramount { get; set; } = 0;
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int? FactionMoney, int? otheramount)
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public Paycheck(float FinancialHelp, float FinancialInterest, int VehicleTaxation, float PropertyTaxation, int Wage, int Amount, int RentalFees, int HealthInsurance, int gez, int? FactionMoney, int? otheramount)
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{
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{
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this.FinancialHelp = FinancialHelp;
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this.FinancialHelp = FinancialHelp;
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this.FinancialInterest = FinancialInterest;
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this.FinancialInterest = FinancialInterest;
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@@ -44,6 +47,7 @@ namespace ReallifeGamemode.Server.Finance
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this.Amount = Amount;
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this.Amount = Amount;
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this.RentalFees = RentalFees;
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this.RentalFees = RentalFees;
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this.HealthInsurance = HealthInsurance;
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this.HealthInsurance = HealthInsurance;
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this.gez = gez;
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this.FactionMoney = FactionMoney;
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this.FactionMoney = FactionMoney;
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this.otheramount = otheramount;
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this.otheramount = otheramount;
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}
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}
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