Finish DoorManager
This commit is contained in:
@@ -20,7 +20,6 @@ namespace reallife_gamemode.Server.Managers
|
||||
public static List<Vehicle> ShopVehicleList = new List<Vehicle>();
|
||||
public static List<Vehicle> UserVehicleList = new List<Vehicle>();
|
||||
|
||||
public static ColShape policeDoors;
|
||||
[ServerEvent(Event.ResourceStart)]
|
||||
public void OnResourceStart()
|
||||
{
|
||||
@@ -79,10 +78,6 @@ namespace reallife_gamemode.Server.Managers
|
||||
current.SetData("ownerId", v.UserId);
|
||||
UserVehicleList.Add(current);
|
||||
}
|
||||
policeDoors = NAPI.ColShape.CreateCylinderColShape(new Vector3(434.7479, -983.2151, 30.83926), 4, 3, 0);
|
||||
List<ColShape> colshapes = new List<ColShape>();
|
||||
colshapes.Add(policeDoors);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user