Shop System [Clothes] base
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committed by
Lukas Moungos
parent
461b9aa4cb
commit
834c5cb22d
233
ReallifeGamemode.Client/Interaction/ClotheShop.ts
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233
ReallifeGamemode.Client/Interaction/ClotheShop.ts
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import * as NativeUI from 'NativeUI';
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const UIMenu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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let saveItem = new UIMenuItem("Bestätigen", "");
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saveItem.BackColor = new Color(13, 71, 161);
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function clotheShopList(globalData: GlobalData) {
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const categoryTitles = {
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clothes: {
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1: "Masks",
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2: "Hair Styles",
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3: "Torsos",
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4: "Legs",
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5: "Bags and Parachutes",
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6: "Shoes",
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7: "Accessories",
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8: "Undershirts",
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9: "Body Armors",
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10: "Decals",
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11: "Tops"
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},
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props: {
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0: "Hats",
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1: "Glasses",
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2: "Ears",
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6: "Watches",
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7: "Bracelets"
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}
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};
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const localPlayer = mp.players.local;
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let mainMenu = null;
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let categoryMenus = [];
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let clothingData = {} as any;
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let currentMenuIdx = -1;
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let menuTransition = false; // workaround for ItemSelect event being called twice between menu transitions
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let lastClothing = null;
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function addClothingItems(type, bannerSprite, key, value) {
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
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// Create category menu
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const categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.Visible = false;
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// Fill it
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const itemDescription = (type === "props" ? "Prop item." : "Clothing item.");
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for (const item of value) {
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const tempItem = new UIMenuItem(item.name, itemDescription);
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tempItem.SetRightLabel(`${Number.isInteger(item.price) ? `$${item.price}` : "FREE"}`);
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categoryMenu.AddItem(tempItem);
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}
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categoryMenus.push({
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menu: categoryMenu,
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type: type,
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slotIdx: Number(key)
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});
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}
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function submenuItemChangeHandler(newIndex) {
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const currentMenu = categoryMenus[currentMenuIdx];
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const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][newIndex];
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switch (currentMenu.type) {
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case "clothes":
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localPlayer.setComponentVariation(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, 2);
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break;
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case "props":
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if (currentItem.drawable === -1) {
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localPlayer.clearProp(currentMenu.slotIdx);
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} else {
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localPlayer.setPropIndex(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, true);
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}
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break;
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}
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}
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function resetPreview() {
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if (lastClothing) {
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switch (lastClothing.type) {
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case "clothes":
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localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
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break;
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case "props":
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if (lastClothing.drawable === -1) {
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localPlayer.clearProp(lastClothing.slotIdx);
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} else {
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localPlayer.setPropIndex(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, true);
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}
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break;
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}
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lastClothing = null;
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}
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}
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mp.events.add("clothesMenu:updateData", (jsonBannerSprite, jsonData) => {
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var bannerSprite = JSON.parse(jsonBannerSprite);
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var data = JSON.parse(jsonData);
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// Default menu banner
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if (bannerSprite == null) {
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bannerSprite = {
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library: "commonmenu",
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texture: "interaction_bgd"
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};
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} else if (bannerSprite == 1) {
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bannerSprite = {
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library: "shopui_title_lowendfashion",
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texture: "shopui_title_lowendfashion"
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};
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} else if (bannerSprite == 2) {
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bannerSprite = {
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library: "shopui_title_midfashion",
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texture: "shopui_title_midfashion"
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};
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} else if (bannerSprite == 3) {
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bannerSprite = {
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library: "shopui_title_highendfashion",
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texture: "shopui_title_highendfashion"
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};
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}
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// Hide the chat
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mp.gui.chat.show(false);
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// Reset some variables
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categoryMenus = [];
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currentMenuIdx = -1;
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menuTransition = false;
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lastClothing = null;
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// Create a new main menu
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mainMenu = new UIMenu("", "SELECT A CATEGORY", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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mainMenu.Visible = true;
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// Update clothingData
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clothingData = data;
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// Add clothes
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for (const [key, value] of Object.entries(clothingData)) addClothingItems("clothes", bannerSprite, key, value);
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// Add props
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// for (const [key, value] of Object.entries(clothingData.props)) addClothingItems("props", bannerSprite, key, value);
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// Submenu events
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for (const item of categoryMenus) {
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// Preview hovering item
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item.menu.IndexChange.on(submenuItemChangeHandler);
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// Buy hovering item
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item.menu.ItemSelect.on((selectedItem, itemIndex) => {
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if (menuTransition) {
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menuTransition = false;
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return;
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}
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const currentMenu = categoryMenus[currentMenuIdx];
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const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][itemIndex];
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mp.events.callRemote("buyClothingItem", currentMenu.type, currentMenu.slotIdx, currentItem.texture, currentItem.drawable, currentItem.price);
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});
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// Reset preview when player backs out of category menu
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item.menu.MenuClose.on(() => {
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resetPreview();
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currentMenuIdx = -1;
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mainMenu.Visible = true;
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});
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}
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// Main menu events
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mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
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const nextMenu = categoryMenus[itemIndex];
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const slot = Number(nextMenu.slotIdx);
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lastClothing = {
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type: nextMenu.type,
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slotIdx: slot,
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drawable: (nextMenu.type === "props" ? localPlayer.getPropIndex(slot) : localPlayer.getDrawableVariation(slot)),
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texture: (nextMenu.type === "props" ? localPlayer.getPropTextureIndex(slot) : localPlayer.getTextureVariation(slot))
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};
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currentMenuIdx = itemIndex;
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mainMenu.Visible = false;
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nextMenu.menu.Visible = true;
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menuTransition = true;
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submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
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});
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mainMenu.MenuClose.on(() => {
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mp.gui.chat.show(true);
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currentMenuIdx = -1;
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lastClothing = null;
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});
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});
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mp.events.add("clothesMenu:updateLast", (drawable, texture) => {
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if (lastClothing) {
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lastClothing.drawable = drawable;
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lastClothing.texture = texture;
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}
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});
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mp.events.add("clothesMenu:close", () => {
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if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
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if (mainMenu && mainMenu.Visible) mainMenu.Close();
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});
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}
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