addserver function to set inventory show
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@@ -21,14 +21,14 @@
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invBrowser = mp.browsers.new('package://assets/html/inventory/inventory.html');
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});
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mp.events.add('inventoryShow', () => {
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if (!globalData.InMenu && !loaded) {
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mp.events.add('inventoryShow', (force = undefined) => {
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if (!globalData.InMenu && !loaded || force === true) {
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globalData.InMenu = true;
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mp.gui.cursor.show(true, true);
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loaded = true;
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invBrowser.execute(`showInventory()`);
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} else if (loaded) {
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} else if (loaded || force === true) {
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globalData.InMenu = false;
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mp.gui.cursor.show(false, false);
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loaded = false;
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@@ -769,7 +769,7 @@ namespace ReallifeGamemode.Server.Events
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (player.GetData<bool>("isDead")) return;
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player.TriggerEvent("inventoryShow");
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player.ToggleInventory();
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InventoryManager.SetBackpackItems(player);
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}
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@@ -477,5 +477,17 @@ namespace ReallifeGamemode.Server.Extensions
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if (player.GetUser().Wanteds > 0)
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PositionManager.cuffPoints.Add(player);
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}
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public static void ToggleInventory(this Player player, InventoryToggleOption option = InventoryToggleOption.TOGGLE)
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{
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if(option == InventoryToggleOption.TOGGLE)
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{
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player.TriggerEvent("inventoryShow");
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}
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else
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{
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player.TriggerEvent("inventoryShow", option == InventoryToggleOption.SHOW);
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}
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}
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}
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}
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11
ReallifeGamemode.Server/Util/InventoryToggleOption.cs
Normal file
11
ReallifeGamemode.Server/Util/InventoryToggleOption.cs
Normal file
@@ -0,0 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Util
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{
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public enum InventoryToggleOption
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{
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TOGGLE, SHOW, HIDE
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}
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}
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