chat logs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace ReallifeGamemode.Database.Entities.Logs.Chat
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{
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public class FactionChatLogEntry : ChatLogEntry
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{
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[ForeignKey(nameof(Faction))]
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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}
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}
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