dont show player blips on big map
This commit is contained in:
@@ -1,7 +1,8 @@
|
|||||||
const Natives = {
|
const Natives = {
|
||||||
SET_BLIP_CATEGORY: "0x234CDD44D996FD9A",
|
SET_BLIP_CATEGORY: "0x234CDD44D996FD9A",
|
||||||
SHOW_HEADING_INDICATOR_ON_BLIP: "0x5FBCA48327B914DF",
|
SHOW_HEADING_INDICATOR_ON_BLIP: "0x5FBCA48327B914DF",
|
||||||
SET_BLIP_AS_SHORT_RANGE: "0xBE8BE4FE60E27B72"
|
SET_BLIP_AS_SHORT_RANGE: "0xBE8BE4FE60E27B72",
|
||||||
|
SET_BLIP_DISPLAY: "0x9029B2F3DA924928"
|
||||||
};
|
};
|
||||||
|
|
||||||
export default function playerBlips() {
|
export default function playerBlips() {
|
||||||
@@ -14,6 +15,7 @@ export default function playerBlips() {
|
|||||||
mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
|
mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
|
||||||
mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
|
mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
|
||||||
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, entity.blip, true);
|
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, entity.blip, true);
|
||||||
|
mp.game.invoke(Natives.SET_BLIP_DISPLAY, entity.blip, 8);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user