[+] Improved and simplified GetWeaponNameByHash Function in WeaponManager

This commit is contained in:
Lukas Moungos
2019-12-13 19:15:09 +01:00
parent 50fd71eb15
commit 85b052b729
2 changed files with 12 additions and 18 deletions

View File

@@ -60,7 +60,7 @@ namespace ReallifeGamemode.Server.Events
//string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
string weaponHash = NAPI.Player.GetPlayerCurrentWeapon(killer).ToString();
ChatService.Broadcast("test: " + weaponHash);
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetWeaponNameByHash(weaponHash) + ")";
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetWeaponNameByHash((uint)killer.Weapons.GetHashCode()) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}