[+] Improved and simplified GetWeaponNameByHash Function in WeaponManager

This commit is contained in:
Lukas Moungos
2019-12-13 19:15:09 +01:00
parent 50fd71eb15
commit 85b052b729
2 changed files with 12 additions and 18 deletions

View File

@@ -103,10 +103,7 @@ namespace ReallifeGamemode.Server.Managers
"fireextinguisher"
};
public static Dictionary<string, string> WeaponHashDictionary = new Dictionary<string, string>
{
{ "2441047180", "NavyRevolver" }
};
public static bool IsValidHash(uint hash)
{
@@ -115,29 +112,26 @@ namespace ReallifeGamemode.Server.Managers
if ((uint)vh == hash) return true;
}
/*
foreach (string mod in _modWeapons)
{
if (NAPI.Util.GetHashKey($"weapon_{mod}") == hash) return true;
}
*/
Dictionary<string, string>.ValueCollection values = WeaponHashDictionary.Values;
foreach (string mod in values)
{
if (NAPI.Util.GetHashKey($"weapon_{mod}") == hash) return true;
}
return false;
}
public static String GetWeaponNameByHash(String hash)
public static String GetWeaponNameByHash(uint hash)
{
if (WeaponHashDictionary.ContainsKey(hash))
if (!IsValidHash(hash))
return "unbekannt";
foreach (var w in _modWeapons)
{
return WeaponHashDictionary[hash];
if(NAPI.Util.GetHashKey(w) == hash)
{
return w;
}
}
return null;
return "unbekannt";
}
}
}