[*] Improvements on both Driving and Flight School

This commit is contained in:
Lukas Moungos
2019-11-01 19:49:28 +01:00
parent a211e23d37
commit 85bd8b82f7
9 changed files with 268 additions and 202 deletions

View File

@@ -36,9 +36,15 @@ namespace ReallifeGamemode.Server.DrivingSchool
new Vector3(2134.13, 4782.7, 41.9),
new Vector3(2098.9, 4792.94, 41.98),
new Vector3(-869.77, -1424.05, 133),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> planeRouteEnd = new List<Vector3>
{
new Vector3(-1164.29, -2351.52, 14.88),
}.AsReadOnly();
public static void Setup()
{
@@ -65,8 +71,20 @@ namespace ReallifeGamemode.Server.DrivingSchool
[RemoteEvent("startplaneSchool")]
public void StartplaneSchool(Client client)
{
if (user.Handmoney < 5000)
{
client.SendNotification("~r~Du brauchst ~g~$5000~r~ auf der Hand um die Prüfung zu starten.", true);
return;
}
using (var dbContext = new DatabaseContext())
{
User payer = client.GetUser(dbContext);
payer.Handmoney -= 2500;
dbContext.SaveChanges();
}
User user = client.GetUser();
if (user.FlyingLicensePlane)
if (user.FlyingLicensePlane || client.HasData("ActiveSchool"))
return;
client.SetData("ActiveSchool", 1);
client.TriggerEvent("renderTextOnScreen", "Du hast die Flugscheinprüfung gestartet. Steige nun in eines der Flugzeuge ein.");
@@ -86,10 +104,32 @@ namespace ReallifeGamemode.Server.DrivingSchool
{
user.TriggerEvent("renderTextOnScreen", "Fahren Sie langsam und sicher zur Roten Markierung.");
user.TriggerEvent("stopTimer");
CheckPointHandle.StartCheckPointRoute(user, planeRoute, 0, 6, "planeSchoolEvent");
CheckPointHandle.StartCheckPointRoute(user, planeRoute, 0, 6, 12, "planeSchoolEvent");
}
}
[RemoteEvent("planeSchoolEventEnd")]
public void planeSchoolEventEnd(Client user, int checkpoint)
{
Vehicle veh = user.Vehicle;
user.WarpOutOfVehicle();
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
VehicleStreaming.SetEngineState(veh, false);
VehicleStreaming.SetLockStatus(veh, false);
NAPI.Entity.SetEntityVelocity(veh.Handle, new Vector3(0, 0, 0));
veh.Position = sVeh.Position;
veh.Rotation = new Vector3(0, 0, sVeh.Heading);
user.TriggerEvent("renderTextOnScreen", "Du hast deinen Flugschein bestanden!");
using (var dbContext = new DatabaseContext())
{
User drivingUser = user.GetUser(dbContext);
drivingUser.FlyingLicensePlane = true;
dbContext.SaveChanges();
}
user.ResetData("ActiveSchool");
user.Position = new Vector3(-1083.96, -2476.96, 13.07);
}
[RemoteEvent("planeSchoolEvent")]
public void planeSchoolEvent(Client user, int checkpoint)
{
@@ -99,12 +139,8 @@ namespace ReallifeGamemode.Server.DrivingSchool
user.TriggerEvent("renderTextOnScreen", "Achten Sie darauf dass Sie mittig durch jeder Markierung fahren/fliegen.");
break;
case 1:
user.TriggerEvent("renderTextOnScreen", "Für die Flugprüfung haben Sie 15min Zeit.");
break;
case 2:
user.TriggerEvent("renderTextOnScreen", "Wenn Sie aus dem Flugzeug aussteigen sind Sie aus der Prüfung durchgefallen.");
user.TriggerEvent("renderTextOnScreen", "Falls Sie aus dem Flugzeug aussteigen sind Sie aus der Prüfung durchgefallen.");
break;
case 3:
@@ -137,28 +173,10 @@ namespace ReallifeGamemode.Server.DrivingSchool
case 14:
user.TriggerEvent("renderTextOnScreen", "Setze zum landeflug an. Drücke 'G' um ihr Fahrwerk auszufahren.");
CheckPointHandle.StartCheckPointRoute(user, planeRouteEnd, 5000, 6, 12, "planeSchoolEventEnd");
break;
case 15:
Vehicle veh = user.Vehicle;
user.WarpOutOfVehicle();
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
VehicleStreaming.SetEngineState(veh, false);
VehicleStreaming.SetLockStatus(veh, false);
NAPI.Entity.SetEntityVelocity(veh.Handle, new Vector3(0,0,0));
veh.Position = sVeh.Position;
veh.Rotation = new Vector3(0, 0, sVeh.Heading);
user.TriggerEvent("renderTextOnScreen", "Du hast deinen Flugschein bestanden!");
using (var dbContext = new DatabaseContext())
{
User drivingUser = user.GetUser(dbContext);
drivingUser.FlyingLicensePlane = true;
dbContext.SaveChanges();
}
user.ResetData("ActiveSchool");
user.Position = new Vector3(-1083.96, -2476.96, 13.07);
break;
}
}