Adapted EnterVehicleAttempt.cs to new Vehicle System

This commit is contained in:
hydrant
2018-12-01 19:29:02 +01:00
parent 7fbc90c5e9
commit 865436b0a8

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@@ -13,13 +13,16 @@ namespace reallife_gamemode.Server.Events
[ServerEvent(Event.PlayerEnterVehicleAttempt)] [ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat) public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
{ {
if (vehicle.HasData("factionId")) if (seat != 0)
{ {
if((vehicle.GetData("factionId") != player.GetUser().FactionId) && seat == 0) return;
}
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if(veh.FactionId != player.GetUser().FactionId)
{ {
//TODO REWORK player.StopAnimation();
player.SetIntoVehicle(vehicle, 1);
player.WarpOutOfVehicle();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true); player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return; return;
} }