Adapted EnterVehicleAttempt.cs to new Vehicle System
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@@ -13,13 +13,16 @@ namespace reallife_gamemode.Server.Events
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
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{
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if (vehicle.HasData("factionId"))
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if (seat != 0)
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{
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if((vehicle.GetData("factionId") != player.GetUser().FactionId) && seat == 0)
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return;
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}
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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//TODO REWORK
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player.SetIntoVehicle(vehicle, 1);
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player.WarpOutOfVehicle();
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if(veh.FactionId != player.GetUser().FactionId)
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{
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player.StopAnimation();
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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return;
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}
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