Adapted EnterVehicleAttempt.cs to new Vehicle System

This commit is contained in:
hydrant
2018-12-01 19:29:02 +01:00
parent 7fbc90c5e9
commit 865436b0a8

View File

@@ -13,13 +13,16 @@ namespace reallife_gamemode.Server.Events
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
{
if (vehicle.HasData("factionId"))
if (seat != 0)
{
if((vehicle.GetData("factionId") != player.GetUser().FactionId) && seat == 0)
return;
}
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
//TODO REWORK
player.SetIntoVehicle(vehicle, 1);
player.WarpOutOfVehicle();
if(veh.FactionId != player.GetUser().FactionId)
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}