Fix meta.xml again, optimized LoadManager

This commit is contained in:
VegaZ
2018-09-22 23:38:19 +02:00
parent 4d4fcc8a43
commit 865d5465c1
2 changed files with 27 additions and 30 deletions

View File

@@ -17,11 +17,11 @@ namespace reallife_gamemode.Server.Managers
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
//LOAD ALL BLIPS
using (var loadBlips = new DatabaseContext())
{
using (var loadData = new DatabaseContext())
{
foreach (Saves.SavedBlip b in loadBlips.Blips)
//LOAD ALL BLIPS
foreach (Saves.SavedBlip b in loadData.Blips)
{
if(b.Active == true)
{
@@ -29,15 +29,12 @@ namespace reallife_gamemode.Server.Managers
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension);
}
}
}
//LOAD ALL VEHICLES
using (var loadVehicles = new DatabaseContext())
{
foreach (Saves.SavedVehicle v in loadVehicles.Vehicles)
//LOAD ALL VEHICLES
foreach (Saves.SavedVehicle v in loadData.Vehicles)
{
if (v.Active == true)
{
NAPI.Vehicle.CreateVehicle((uint) v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (int)(v.PrimaryColor),
NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (int)(v.PrimaryColor),
v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension);
}
}