diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index 3f4e7d54..c491236d 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -527,7 +527,7 @@ export default function factionInteraction(globalData: IGlobalData) { if (timeLeft != null) { if (deadRespawned == false) { //timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 60)); - if (timeLeft < 60) mp.events.call("cutMedicEarnings"); + if (timeLeft < 120) mp.events.call("cutMedicEarnings"); } else { //timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 120)); if (timeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint"); diff --git a/ReallifeGamemode.Server/Factions/Medic/Medic.cs b/ReallifeGamemode.Server/Factions/Medic/Medic.cs index 48b9f4e3..a9acc028 100644 --- a/ReallifeGamemode.Server/Factions/Medic/Medic.cs +++ b/ReallifeGamemode.Server/Factions/Medic/Medic.cs @@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Factions.Medic public static List FireTasks = new List(); public static int ReviveIncome = 100; public static int dutyMedics = 0; - public static int reviveTaskTime = 120; + public static int reviveTaskTime = 240; public static void AddTaskToList(MedicTask task) {