[HOTFIX] fix weapon in hup
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@@ -133,11 +133,14 @@ export default function animationSync() {
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mp.events.callRemote("CLIENT:ClearAnimationData", false);
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mp.events.callRemote("CLIENT:ClearAnimationData", false);
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}
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}
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const blockInputControls = [12, 13, 14, 15, 22, 24, 25, 37, 261, 262];
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mp.events.add("render", () => {
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mp.events.add("render", () => {
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mp.gui.chat.push("blockInput = " + blockInput);
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if (blockInput) {
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if (blockInput) {
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mp.game.controls.disableControlAction(32, 25, true);
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blockInputControls.forEach((ctrl) => {
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mp.game.controls.disableControlAction(32, 24, true);
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mp.game.controls.disableControlAction(32, ctrl, true);
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mp.game.controls.disableControlAction(32, 22, true);
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});
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}
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}
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});
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});
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@@ -433,6 +433,7 @@ namespace ReallifeGamemode.Server.Extensions
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return;
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return;
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player.SyncAnimation("hup");
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player.SyncAnimation("hup");
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NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
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if (player.GetUser().Wanteds > 0)
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if (player.GetUser().Wanteds > 0)
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PositionManager.cuffPoints.Add(player);
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PositionManager.cuffPoints.Add(player);
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