more fixes in report system
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@@ -108,15 +108,15 @@ namespace ReallifeGamemode.Server.Report
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if (text.Equals("quit"))
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{
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ChatService.SendMessage(user, "~y~(REPORT) Chat vom Admin beendet");
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ChatService.SendMessage(client, "~y~(REPORT) Chat beendet");
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ChatService.SendMessage(user, "~y~[REPORT] Chat vom Admin beendet");
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ChatService.SendMessage(client, "~y~[REPORT] Chat beendet");
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listReports.Remove(temp);
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return;
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}
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else{
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ChatService.SendMessage(client, "~y~(REPORT) " + client.Name + ": " + text);
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ChatService.SendMessage(user, "~y~(REPORT) " + username + ": " + text);
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ChatService.SendMessage(client, "~y~[REPORT] " + client.Name + ": " + text);
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ChatService.SendMessage(user, "~y~[REPORT] " + client.Name + ": " + text);
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}
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}
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//Für User
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@@ -138,8 +138,8 @@ namespace ReallifeGamemode.Server.Report
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return;
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}
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Client admin = ClientService.GetClientByNameOrId(adminname);
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ChatService.SendMessage(admin, "~y~" + username + " (REPORT): " + text);
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ChatService.SendMessage(client, "~y~" + username + " (REPORT): " + text);
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ChatService.SendMessage(admin, "~y~[REPORT] " + client.Name + ": " + text);
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ChatService.SendMessage(client, "~y~[REPORT] " + client.Name + ": " + text);
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}
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}
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