Merge branch 'develop' into 'master'
HOTFIX RefuseCollector See merge request log-gtav/reallife-gamemode!61
This commit is contained in:
@@ -71,11 +71,6 @@ namespace ReallifeGamemode.Server.Events
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if (killerUser != null)
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if (killerUser != null)
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{
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{
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - Killer GetUser is not null");
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killerId = killerUser.Id;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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var playerInGangwar = player.HasData("inGangWar");
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var playerInGangwar = player.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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@@ -212,7 +212,7 @@ namespace ReallifeGamemode.Server.Managers
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playerTimersJobVehicleRespawn[player].Stop();
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playerTimersJobVehicleRespawn[player].Stop();
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playerTimersJobVehicleRespawn.Remove(player);
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playerTimersJobVehicleRespawn.Remove(player);
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}
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}
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else
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else if (job != GetJob<RefuseCollectorJob>())
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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player.WarpOutOfVehicle();
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player.WarpOutOfVehicle();
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