From 86e8420ae359b461496e54b5015db4f71b5b6b65 Mon Sep 17 00:00:00 2001 From: Luke Date: Tue, 1 Jun 2021 09:23:01 +0200 Subject: [PATCH] kleinigkeiten text --- ReallifeGamemode.Client/Interaction/bankmenu.ts | 4 ++-- ReallifeGamemode.Server/Commands/AdminCommands.cs | 2 +- ReallifeGamemode.Server/Commands/FactionCommands.cs | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/ReallifeGamemode.Client/Interaction/bankmenu.ts b/ReallifeGamemode.Client/Interaction/bankmenu.ts index b886c0a6..539ffcd1 100644 --- a/ReallifeGamemode.Client/Interaction/bankmenu.ts +++ b/ReallifeGamemode.Client/Interaction/bankmenu.ts @@ -94,7 +94,7 @@ export default function bankMenuHandle(globalData: IGlobalData) { mp.gui.cursor.show(true, true); globalData.InMenu = false; globalData.InMenu = true; - var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData); + var input = new InputHelper("Wem möchtest du Geld überweisen?", globalData); input.show(); input.getValue(name => { mp.events.call("CLIENT:bank_name", name); @@ -217,7 +217,7 @@ export default function bankMenuHandle(globalData: IGlobalData) { mp.gui.cursor.show(true, true); globalData.InMenu = false; globalData.InMenu = true; - var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData); + var input = new InputHelper("Wem möchtest du Geld überweisen?", globalData); input.show(); input.getValue(name => { mp.events.call("CLIENT:bank_factionname", name); diff --git a/ReallifeGamemode.Server/Commands/AdminCommands.cs b/ReallifeGamemode.Server/Commands/AdminCommands.cs index 0c2e3e3b..a6931ede 100644 --- a/ReallifeGamemode.Server/Commands/AdminCommands.cs +++ b/ReallifeGamemode.Server/Commands/AdminCommands.cs @@ -1625,7 +1625,7 @@ namespace ReallifeGamemode.Server.Commands NAPI.Vehicle.SetVehicleTyreSmokeColor(veh, new Color(r, g, b)); } - [Command("spectate", "~m~Benutzung: ~s~/spectate [NAME/ID]", Alias = "spec")] + [Command("spectate", "~m~Benutzung: ~s~/spectate [Spieler]", Alias = "spec")] public void CmdAdminSpectate(Player player, string targetname = null) { User user = player.GetUser(); diff --git a/ReallifeGamemode.Server/Commands/FactionCommands.cs b/ReallifeGamemode.Server/Commands/FactionCommands.cs index 5c3d8aff..49ec9aad 100644 --- a/ReallifeGamemode.Server/Commands/FactionCommands.cs +++ b/ReallifeGamemode.Server/Commands/FactionCommands.cs @@ -523,8 +523,8 @@ namespace ReallifeGamemode.Server.Commands return; } - ChatService.SendMessage(target, "~g~" + player.Name + " ~s~möchte dich für ~g~$" + price + " ~s~heilen. Drücke ~g~J~s~ zum Erlauben oder ~r~N ~s~zum Verbieten"); - player.SendNotification("Du hast " + target.Name + " einen Heal angeboten", false); + ChatService.SendMessage(target, $"~g~{player.Name} ~s~möchte dich für ~g~{price.ToMoneyString()} ~s~heilen. Drücke ~g~J ~s~zum Annehmen oder ~r~N ~s~zum Ablehnen."); + player.SendNotification($"Du hast {target.Name} einen Heal angeboten", false); target.SetData("healDecision", true); Medic.delHealTask(target); Medic.HealDecisions.Add(new Medic.HealDecision { dMedic = player, dTarget = target, dPrice = price });