Clean admin.cs
This commit is contained in:
@@ -25,10 +25,76 @@ namespace reallife_gamemode.Server.Commands
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{
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{
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public class Admin : Script
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public class Admin : Script
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{
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{
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#region Support
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[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]
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public void CmdAdminO(Client player, string message)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string publicMessage = "~b~(( " + player.Name + ": " + message + " ))";
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NAPI.Chat.SendChatMessageToAll(publicMessage);
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}
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#endregion
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#region ALevel1
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#endregion
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#region ALevel2
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[Command("clothes", "~m~Benutzung: ~s~/clothes [Spieler] [Slot] [Component ID] (Textur)")]
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public void CmdAdminClothes(Client player, string name, int slot, int component, int texture = 0)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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target.SetClothes(slot, component, texture);
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}
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[Command("props", "~m~Benutzung: ~s~/props [Slot] [Component ID] (Textur)")]
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public void CmdAdminProps(Client player, string name, int slot, int component, int texture = 0)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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target.SetAccessories(slot, component, texture);
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}
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#endregion
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#region ALevel3
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#endregion
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#region ALevel1337
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[Command("vmod", "~m~Benutzung: ~s~/vmod [Slot] [Mod ID]")]
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[Command("vmod", "~m~Benutzung: ~s~/vmod [Slot] [Mod ID]")]
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public void CmdAdminVmod(Client player, int slot, int mod)
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public void CmdAdminVmod(Client player, int slot, int mod)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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@@ -43,43 +109,12 @@ namespace reallife_gamemode.Server.Commands
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if (mod == -1) player.Vehicle.RemoveMod(slot);
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if (mod == -1) player.Vehicle.RemoveMod(slot);
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else player.Vehicle.SetMod(slot, mod);
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else player.Vehicle.SetMod(slot, mod);
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}
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}
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#endregion
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[Command("clothes", "~m~Benutzung: ~s~/clothes [Slot] [Component ID] (Textur)")]
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public void CmdAdminClothes(Client player, int slot, int component, int texture = 0)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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player.SetClothes(slot, component, texture);
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#region ALevel1338
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}
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#endregion
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[Command("props", "~m~Benutzung: ~s~/props [Slot] [Component ID] (Textur)")]
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public void CmdAdminProps(Client player, int slot, int component, int texture = 0)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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player.SetAccessories(slot, component, texture);
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}
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[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]
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public void CmdAdminO(Client player, string message)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string publicMessage = "~b~(( " + player.Name + ": " + message + " ))";
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NAPI.Chat.SendChatMessageToAll(publicMessage);
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}
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[Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")]
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[Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")]
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public void CmdAdminVeh(Client player, string hash, int color1 = 111, int color2 = 111)
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public void CmdAdminVeh(Client player, string hash, int color1 = 111, int color2 = 111)
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