Try Fix
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@@ -17,7 +17,7 @@ export default function playerBlips() {
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if (!ready) return;
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if (!ready) return;
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if (!playerBlipMap) playerBlipMap = new Map<PlayerMp, BlipMp>();
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if (!playerBlipMap) playerBlipMap = new Map<PlayerMp, BlipMp>();
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mp.players.forEachInStreamRange(
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mp.players.forEachInDimension(mp.players.local.position, 400, mp.players.local.dimension,
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(player) => {
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(player) => {
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if (!playerBlipMap.has(player)) {
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if (!playerBlipMap.has(player)) {
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let pBlip = mp.blips.new(1, player.position);
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let pBlip = mp.blips.new(1, player.position);
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@@ -25,10 +25,7 @@ export default function playerBlips() {
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let color = player.getVariable("blipColor");
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let color = player.getVariable("blipColor");
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pBlip.setColour(isNaN(color) ? 0 : color);
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pBlip.setColour(isNaN(color) ? 0 : color);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, pBlip, 7);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, pBlip, true);
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mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, pBlip, true);
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mp.game.invoke(Natives.SET_BLIP_DISPLAY, pBlip, 8);
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playerBlipMap.set(player, pBlip);
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playerBlipMap.set(player, pBlip);
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}
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}
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let pBlip = playerBlipMap.get(player);
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let pBlip = playerBlipMap.get(player);
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