butter, käse, eier, butter, käse
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@@ -109,8 +109,8 @@ namespace ReallifeGamemode.Server.Commands
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target.GetUser(dbContext).FactionRankId = fr.Id;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " den Rang '" + fr.Order + "(" + fr.RankName + ")' gegeben.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " den Rang '" + fr.Order + "(" + fr.RankName + ")' erhalten.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " den Rang '" + fr.RankName + "' (" + fr.Order + ") gegeben.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " den Rang '" + fr.RankName + "' (" + fr.Order + ")' erhalten.");
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dbContext.SaveChanges();
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}
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@@ -185,6 +185,13 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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if (!player.IsDuty())
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{
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ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
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return;
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}
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if (player.IsInVehicle)
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{
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ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht wiederbeleben.");
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@@ -239,12 +246,19 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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if (!player.IsDuty())
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{
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ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
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return;
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}
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if (player.IsInVehicle)
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{
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ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen.");
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return;
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}
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if(player == target)
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if (player == target)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst heilen.");
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return;
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@@ -265,6 +279,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if (!player.IsDuty())
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{
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ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
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return;
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}
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if (amount <= 0)
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{
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ChatService.ErrorMessage(player, "Es muss eine positive Wantedanzahl vergeben werden");
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@@ -299,6 +319,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if (!player.IsDuty())
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{
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ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
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return;
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}
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -65,6 +65,10 @@ namespace ReallifeGamemode.Server.Extensions
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return player.HasData("isLoggedIn") ? player.GetData<bool>("isLoggedIn") : false;
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}
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public static bool IsDuty(this Player player)
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{
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return player.HasData("duty") ? player.GetData<bool>("duty") : false;
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}
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public static Vector3 GetPositionFromPlayer(Player player, float distance, int offset = 0)
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{
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var pos = player.Position;
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