Merge develop into ammunation
This commit is contained in:
@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
FactionHelper.ResetPlayer(player, own, dbContext);
|
||||
|
||||
own.Faction = u.Faction;
|
||||
own.FactionId = u.FactionId;
|
||||
own.FactionLeader = false;
|
||||
own.FactionRank = dbContext
|
||||
.FactionRanks
|
||||
@@ -260,13 +260,13 @@ namespace ReallifeGamemode.Server.Managers
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(targetPlayer);
|
||||
ChatService.SendMessage(targetPlayer, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
|
||||
FactionHelper.ResetPlayer(targetPlayer, targetUser, dbContext);
|
||||
}
|
||||
}
|
||||
Medic.UpdateDutyMedics();
|
||||
targetUser.FactionRankId = null;
|
||||
targetUser.FactionId = null;
|
||||
targetUser.SetBlipAndNametagColor();
|
||||
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetUser.Name + " aus der Fraktion geworfen.");
|
||||
|
||||
ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetUser.Name + " aus der Fraktion geworfen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
@@ -449,7 +449,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
[RemoteEvent("CLIENT:InteractionMenu_PlayerVehicleInteraction")]
|
||||
public void PlayerVehicleInteraction(Player player, int id, string selection)
|
||||
{
|
||||
using var dbContext = new DatabaseContext(true);
|
||||
using var dbContext = new DatabaseContext();
|
||||
var user = player.GetUser(dbContext);
|
||||
|
||||
var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
|
||||
@@ -467,7 +467,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
else if (selection == "Verkaufen")
|
||||
{
|
||||
var vehPrice = userVehicle.Price;
|
||||
var backPrice = (int)(vehPrice * 0.6);
|
||||
var backPrice = (int)(vehPrice * 0.4);
|
||||
|
||||
user.BankAccount.Balance += backPrice;
|
||||
|
||||
@@ -483,9 +483,14 @@ namespace ReallifeGamemode.Server.Managers
|
||||
[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteraction")]
|
||||
public void FactionVehicleInteraction(Player player, int id, string selection)
|
||||
{
|
||||
using var dbContext = new DatabaseContext(true);
|
||||
using var dbContext = new DatabaseContext();
|
||||
var user = player.GetUser(dbContext);
|
||||
|
||||
if (user.FactionId == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
|
||||
if (factionVehicle == null)
|
||||
{
|
||||
@@ -498,46 +503,42 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteractionSell")]
|
||||
public void FactionVehicleInteractionSell(Player player, int id, string selection)
|
||||
{
|
||||
using var dbContext = new DatabaseContext(true);
|
||||
var user = player.GetUser(dbContext);
|
||||
|
||||
var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
|
||||
if (factionVehicle == null)
|
||||
else if (selection == "Verkaufen")
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
|
||||
}
|
||||
|
||||
GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
|
||||
|
||||
if (selection == "Verkaufen")
|
||||
{
|
||||
if (dbContext.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId.Value)).Count() <= 6)
|
||||
if (!user.FactionLeader)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Die Fraktion muss mindestens 6 Fahrzeuge besitzen");
|
||||
return;
|
||||
}
|
||||
|
||||
if (factionVehicle.Model == VehicleHash.Policet || factionVehicle.Model == VehicleHash.Burrito3)
|
||||
if (user.Faction.StateOwned)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Der WT kann nicht verkauft werden");
|
||||
ChatService.ErrorMessage(player, "Der Fuhrpark der Staatsfraktionen kann über die Leaderverwaltung geändert werden");
|
||||
return;
|
||||
}
|
||||
|
||||
var backPrice = factionVehicle.BuyPrice;
|
||||
var factionVehicleCount = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).Count();
|
||||
if (factionVehicleCount <= 6)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Die Fraktion braucht mindestens 6 Fahrzeuge");
|
||||
return;
|
||||
}
|
||||
|
||||
var price = dbContext.ShopVehicles.Where(v => v.Model == factionVehicle.Model && v.Active).Select(s => new { s.Price }).FirstOrDefault();
|
||||
if (price == null)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Das Fahrzeug konnte nicht verkauft werden. Bitte melde dich bei der Leaderverwaltung");
|
||||
return;
|
||||
}
|
||||
var backPrice = (int)(price.Price * 1.5 * 0.4);
|
||||
|
||||
user.Faction.BankAccount.Balance += backPrice;
|
||||
|
||||
ChatService.SendMessage(player, $"~b~[INFO]~s~ Deine Fraktion hat durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
|
||||
ChatService.SendMessage(player, $"~b~[INFO]~s~ Die Fraktionskasse ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
|
||||
|
||||
dbContext.FactionVehicles.Remove(factionVehicle);
|
||||
dbContext.SaveChanges();
|
||||
|
||||
veh.Delete();
|
||||
veh?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -588,86 +589,77 @@ namespace ReallifeGamemode.Server.Managers
|
||||
public void InteractionMenu_LSPD_Points3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
|
||||
{
|
||||
string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
|
||||
int amount = Int32.Parse((string)JsonConvert.DeserializeObject(jsoAmount));
|
||||
string reason = (string)JsonConvert.DeserializeObject(jsonReason);
|
||||
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
|
||||
string playername = NAPI.Player.GetPlayerName(player);
|
||||
string targetname = NAPI.Player.GetPlayerName(target);
|
||||
|
||||
if (!int.TryParse((string)JsonConvert.DeserializeObject(jsoAmount), out int amount))
|
||||
{
|
||||
player.SendNotification("~r~Es muss eine gültige Zahl für die Punkte angegeben werden!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target == null || !target.IsLoggedIn())
|
||||
{
|
||||
ChatService.PlayerNotFound(player);
|
||||
return;
|
||||
}
|
||||
else if (target.GetUser().DriverLicenseVehicle == false && target.GetUser().DriverLicenseBike == false)
|
||||
{
|
||||
player.SendNotification("~r~Spieler hat weder Auto- noch Motorradführerschein!");
|
||||
}
|
||||
else if (target == player)
|
||||
|
||||
if (target == player)
|
||||
{
|
||||
player.SendNotification("~r~Du kannst dir selbst keine Punkte setzen!");
|
||||
return;
|
||||
}
|
||||
|
||||
using var dbContext = new DatabaseContext();
|
||||
User targetUser = target.GetUser(dbContext);
|
||||
|
||||
if(targetUser == null)
|
||||
{
|
||||
ChatService.PlayerNotFound(player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetUser.DriverLicenseVehicle == false && targetUser.DriverLicenseBike == false)
|
||||
{
|
||||
player.SendNotification("~r~Spieler hat weder Auto- noch Motorradführerschein!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (amount < -13 || amount > 13)
|
||||
{
|
||||
player.SendNotification("~r~Du kannst nur zwischen 1 und 12 Punkte verteilen!");
|
||||
return;
|
||||
}
|
||||
|
||||
targetUser.Points += amount;
|
||||
|
||||
player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~.");
|
||||
target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben.", true);
|
||||
ChatService.HQMessage(targetname + " hat von " + playername + " " + amount + " Strafpunkt(e) erhalten. Gesamt: " + targetUser.Points);
|
||||
|
||||
if (targetUser.Points < 0)
|
||||
{
|
||||
targetUser.Points = 0;
|
||||
}
|
||||
else if (targetUser.Points >= 12)
|
||||
{
|
||||
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~r~12/12 ~x~Strafpunkten.", true);
|
||||
target.SendNotification($"~w~Dir wird ~r~Auto- ~w~und ~r~Motorradführerschein ~w~entzogen.", true); //FlashNotif
|
||||
|
||||
ChatService.HQMessage(targetname + " besitzt nun keinen Führerschein mehr.");
|
||||
|
||||
targetUser.Points = 0;
|
||||
targetUser.DriverLicenseVehicle = false;
|
||||
targetUser.DriverLicenseBike = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (amount > -13 && amount < 13)
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User target2 = target.GetUser(dbContext);
|
||||
target2.Points += amount;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~.");
|
||||
target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben.", true);
|
||||
ChatService.BroadcastFaction("!{#8181E9}HQ: " + targetname + " hat von " + playername + " " + amount + " Strafpunkt(e) erhalten. Gesamt: " + target.GetUser().Points, new List<int>() { 1, 3 });
|
||||
if (target.GetUser().Points < 0)
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User target2 = target.GetUser(dbContext);
|
||||
target2.Points = 0;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
else if (target.GetUser().Points >= 12)
|
||||
{
|
||||
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~r~12/12 ~x~Strafpunkten.", true);
|
||||
target.SendNotification($"~w~Dir wird ~r~Auto- ~w~und ~r~Motorradführerschein ~w~entzogen.", true); //FlashNotif
|
||||
ChatService.HQMessage(targetname + "hat von" + playername + " " + amount + " Strafpunkt erhalten(e). Gesamt: " + target.GetUser().Points);
|
||||
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
User copUser = copPlayer.GetUser();
|
||||
if (copUser == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (copUser.FactionId == 1 || copUser.FactionId == 3)
|
||||
{
|
||||
if (copUser.GetData<bool>("duty") == true)
|
||||
{
|
||||
ChatService.HQMessage(targetname + " besitzt nun keinen Führerschein mehr.");
|
||||
}
|
||||
}
|
||||
}
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User target2 = target.GetUser(dbContext);
|
||||
target2.Points = 0;
|
||||
target2.DriverLicenseVehicle = false;
|
||||
target2.DriverLicenseBike = false;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{target.GetUser().Points}/12 ~x~Strafpunkten.", true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendNotification("~r~Du kannst nur zwischen 1 und 12 Punkte verteilen!");
|
||||
}
|
||||
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{targetUser.Points}/12 ~x~Strafpunkten.", true);
|
||||
}
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_Ticket")]
|
||||
|
||||
@@ -15,7 +15,6 @@ using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs)
|
||||
* @author hydrant, VegaZ, balbo
|
||||
@@ -34,7 +33,9 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
public static Dictionary<Player, List<InventoryItem>> backpackItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
|
||||
public static Dictionary<Player, List<InventoryItem>> vehicleItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
|
||||
private static Timer aTimer;
|
||||
|
||||
public static Dictionary<Player, PlayerTimer> itemCooldown = new Dictionary<Player, PlayerTimer>();
|
||||
|
||||
public class InventoryItem
|
||||
{
|
||||
public string Name;
|
||||
@@ -87,14 +88,13 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
ServerVehicle carlocked = veh.GetServerVehicle(dbContext);
|
||||
|
||||
if (carlocked.Locked == true)
|
||||
if (carlocked == null || carlocked.Locked == true)
|
||||
{
|
||||
player.TriggerEvent("Error", "Das Fahrzeug ist abgeschlossen!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
List<VehicleItem> itemList = GetVehicleItems(veh);
|
||||
|
||||
if (itemList == null)
|
||||
@@ -121,7 +121,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
};
|
||||
vehicleItems[player].Add(newItem);
|
||||
}
|
||||
|
||||
player.SetSharedData("setVehicleTrunk", veh.GetVehicleTrunkSize());
|
||||
player.SetSharedData("vehicleItems", JsonConvert.SerializeObject(vehicleItems[player].ToArray()));
|
||||
}
|
||||
|
||||
@@ -365,7 +365,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
RemoveUserItem(user, item, itemAmount);
|
||||
AddItemToVehicleInventory(veh, itemID, itemAmount);
|
||||
|
||||
SetVehicleItems(player);
|
||||
SetBackpackItems(player);
|
||||
VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault();
|
||||
context.SaveChanges();
|
||||
IItem iItem = GetItemById(itemID);
|
||||
@@ -426,7 +426,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
int setAmount = 0;
|
||||
for (int i = 1; i <= amount; i++)
|
||||
{
|
||||
if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > 200000)
|
||||
if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > veh.GetVehicleTrunkSize())
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -517,7 +517,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
case "use":
|
||||
if (iItem == null)
|
||||
{
|
||||
player.TriggerEvent("Error", "Dieses Essen existiert nicht.");
|
||||
player.TriggerEvent("Error", "Dieses Item existiert nicht.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -529,10 +529,12 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
if (iItem is IUsableItem usableItemObj)
|
||||
{
|
||||
usableItemObj.Use(fItem);
|
||||
List<InventoryItem> items = backpackItems[player];
|
||||
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray()));
|
||||
player.TriggerEvent("aproveUse", 1, iItem.Name);
|
||||
if (usableItemObj.Use(fItem))
|
||||
{
|
||||
List<InventoryItem> items = backpackItems[player];
|
||||
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray()));
|
||||
player.TriggerEvent("aproveUse", 1, iItem.Name);
|
||||
}
|
||||
}
|
||||
else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
|
||||
break;
|
||||
|
||||
@@ -155,7 +155,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
[ServerEvent(Event.PlayerExitVehicle)]
|
||||
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
||||
{
|
||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
|
||||
User u = player.GetUser();
|
||||
|
||||
if (u.JobId == null) return;
|
||||
@@ -168,75 +167,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
job.StartJobEndTimer(player);
|
||||
}
|
||||
|
||||
public void PlayerTimer_Elapsed(Player player, Vehicle veh)
|
||||
{
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
|
||||
Vehicle LastVehicle = veh;
|
||||
JobBase job = GetJob(player?.GetUser()?.JobId ?? -1);
|
||||
if (LastVehicle == null || job == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
|
||||
{
|
||||
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
||||
{
|
||||
if (vehJ.GetJob().GetUsersInJob().Contains(player))
|
||||
{
|
||||
if (LastVehicle != null)
|
||||
{
|
||||
if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
|
||||
{
|
||||
LastVehicle.ResetData("timerJobVehicleRespawn");
|
||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
||||
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
||||
}
|
||||
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
CheckPointHandle.DeleteCheckpoints(player);
|
||||
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
|
||||
{
|
||||
if (player.GetUser().JobId == 1)//Taxifahrer
|
||||
{
|
||||
player.TriggerEvent("CLIENT:stopFare");
|
||||
player.SafeTeleport(new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471));
|
||||
player.Heading = (-171.50303649902344f);
|
||||
}
|
||||
if (player.GetUser().JobId == 2)//Müllmann
|
||||
{
|
||||
player.SafeTeleport(new Vector3(485.4114685058594, -2173.25, 5.918273448944092));
|
||||
player.Heading = (-15.922085762023926f);
|
||||
}
|
||||
if (player.GetUser().JobId == 3)//Pilot
|
||||
{
|
||||
if (!player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
|
||||
{
|
||||
player.SafeTeleport(new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406));
|
||||
player.Heading = (-154.65234375f);
|
||||
}
|
||||
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
|
||||
{
|
||||
player.SafeTeleport(new Vector3(-1622.48, -3151.58, 13));
|
||||
player.Heading = (48.44f);
|
||||
}
|
||||
}
|
||||
if (player.GetUser().JobId == 4)//Busfahrer
|
||||
{
|
||||
player.SafeTeleport(new Vector3(-535.46, -2144.97, 5.95));
|
||||
player.Heading = (57.03f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:Job_StopJob")]
|
||||
public void StopJob(Player player)
|
||||
{
|
||||
|
||||
@@ -9,15 +9,14 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
public class VehicleManager : Script
|
||||
{
|
||||
|
||||
public static Dictionary<Vehicle, Dictionary<string, DateTime>> lastDriversInVehicle = new Dictionary<Vehicle, Dictionary<string, DateTime>>();
|
||||
|
||||
private static readonly List<string> _enabledMods = new List<string>()
|
||||
{
|
||||
"ninef",
|
||||
@@ -758,6 +757,19 @@ namespace ReallifeGamemode.Server.Managers
|
||||
"winky",
|
||||
"polamggtr", //mod
|
||||
"newsfrog", //mod
|
||||
"fibn",//mod
|
||||
"fibg",//mod
|
||||
"fibd",//mod
|
||||
"fibs",//mod
|
||||
"fibc",//mod
|
||||
"fibn2",//mod
|
||||
"fibx",//mod
|
||||
"fibg2",//mod
|
||||
"fibd2",//mod
|
||||
"fibj",//mod
|
||||
"fibn3",//mod
|
||||
"fibr"//mod
|
||||
|
||||
};
|
||||
|
||||
private static readonly Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();
|
||||
@@ -811,7 +823,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
v.SetSharedData("drivenDistance", (float)distanceDriven);
|
||||
});
|
||||
|
||||
|
||||
if (DateTime.UtcNow.Subtract(lastSave).Seconds >= 30)
|
||||
{
|
||||
lastSave = DateTime.UtcNow;
|
||||
@@ -835,7 +846,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public static void AddVehicle(ServerVehicle serverVehicle, Vehicle vehicle)
|
||||
{
|
||||
if (_serverVehicles.ContainsKey(serverVehicle.Id))
|
||||
@@ -902,7 +913,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
|
||||
{
|
||||
|
||||
if (pair.Value == veh.Handle)
|
||||
{
|
||||
return dbContext.ServerVehicles.Find(pair.Key);
|
||||
|
||||
Reference in New Issue
Block a user