busfahrer wechseln keine meldung
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@@ -428,7 +428,6 @@ namespace ReallifeGamemode.Server.Job
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playerVehiclePair.Add(player, vehicle);
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playerVehiclePair.Add(player, vehicle);
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player.SetIntoVehicle(vehicle.Handle, 0);
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player.SetIntoVehicle(vehicle.Handle, 0);
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_CHANGING_VEHICLE.Remove(player);
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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@@ -557,8 +556,11 @@ namespace ReallifeGamemode.Server.Job
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public override void StartJobEndTimer(Player player)
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public override void StartJobEndTimer(Player player)
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{
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{
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if (!playerVehiclePair.ContainsKey(player) && _CHANGING_VEHICLE.Contains(player))
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if (!playerVehiclePair.ContainsKey(player) || _CHANGING_VEHICLE.Contains(player))
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{
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_CHANGING_VEHICLE.Remove(player);
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return;
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return;
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}
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if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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{
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