busfahrer wechseln keine meldung

This commit is contained in:
hydrant
2021-04-11 03:52:14 +02:00
parent 4c68bdf59c
commit 87fcbbc885

View File

@@ -428,7 +428,6 @@ namespace ReallifeGamemode.Server.Job
playerVehiclePair.Add(player, vehicle); playerVehiclePair.Add(player, vehicle);
player.SetIntoVehicle(vehicle.Handle, 0); player.SetIntoVehicle(vehicle.Handle, 0);
_CHANGING_VEHICLE.Remove(player);
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15); player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT); player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
@@ -557,8 +556,11 @@ namespace ReallifeGamemode.Server.Job
public override void StartJobEndTimer(Player player) public override void StartJobEndTimer(Player player)
{ {
if (!playerVehiclePair.ContainsKey(player) && _CHANGING_VEHICLE.Contains(player)) if (!playerVehiclePair.ContainsKey(player) || _CHANGING_VEHICLE.Contains(player))
{
_CHANGING_VEHICLE.Remove(player);
return; return;
}
if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player)) if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{ {