Added optional texture parameter to /clothes and /props
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@@ -24,8 +24,8 @@ namespace reallife_gamemode.Server.Commands
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{
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{
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public class Admin : Script
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public class Admin : Script
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{
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{
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[Command("clothes", "~m~Benutzung: ~s~/clothes [Slot] [Component ID]")]
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[Command("clothes", "~m~Benutzung: ~s~/clothes [Slot] [Component ID] (Textur)")]
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public void CmdAdminClothes(Client player, int slot, int component)
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public void CmdAdminClothes(Client player, int slot, int component, int texture = 0)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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{
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@@ -33,11 +33,11 @@ namespace reallife_gamemode.Server.Commands
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return;
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return;
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}
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}
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player.SetClothes(slot, component, 0);
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player.SetClothes(slot, component, texture);
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}
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}
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[Command("props", "~m~Benutzung: ~s~/props [Slot] [Component ID]")]
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[Command("props", "~m~Benutzung: ~s~/props [Slot] [Component ID] (Textur)")]
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public void CmdAdminProps(Client player, int slot, int component)
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public void CmdAdminProps(Client player, int slot, int component, int texture = 0)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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{
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@@ -45,7 +45,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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return;
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}
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}
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player.SetAccessories(slot, component, 0);
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player.SetAccessories(slot, component, texture);
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}
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}
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[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]
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[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]
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