Finish Duty-System (Clothing)
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@@ -22,7 +22,10 @@ namespace reallife_gamemode.Server.Entities
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public int ComponentId { get; set; }
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public int Drawable { get; set; }
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public bool Gender { get; set; }
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public byte SlotType { get; set; }
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public int SlotId { get; set; }
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public int ClothId { get; set; }
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}
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}
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@@ -1,28 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities DutyProp DutyProp.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class DutyProp
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("Faction")]
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public int PropId { get; set; }
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public int Drawable { get; set; }
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}
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}
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